Matteo Sciutteri
matteosciutteri.it
Matteo Sciutteri
@matteosciutteri.it
Award winning veteran game designer (videogames and TTRPGs) | https://matteosciutteri.itch.io/ | http://matteosciutteri.it
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Finally, this TITANIC news is out, and I'm proud to say I'm the lead designer of the game. It's an incredible honor and privilege to be part of this adventure.
#ttrpg #attackontitan #aot @needgames.bsky.social
Reposted by Matteo Sciutteri
Free digital version of The Art of KPop Demon Hunters!! theartofkpopdemonhunters.com
November 28, 2025 at 6:43 PM
Reposted by Matteo Sciutteri
Good morning! Meg and I just added community copies to all of our games on Itch.

I always say "if times are tight," but we all know that times are tight.

lumpley.itch.io
Meguey & Vincent Baker, et al
lumpley.itch.io
November 28, 2025 at 2:46 PM
Reposted by Matteo Sciutteri
If you've had your eye on something on itch, now's the day to click the "buy" button.
🚨 Creator Day is LIVE! 🚨

For the next 24 hours we are waiving our platform fee! Creators will get the most they can from each transaction.

Support your favorite developers and check out over 15,000 projects participating in our Black Friday sale

itch.io
November 28, 2025 at 10:47 AM
Reposted by Matteo Sciutteri
The fact that itch posted this and not even an hour later I got a bunch of new sales proves how big it is when other people talk about your games.

It can literally be a life changing events.

When John Harper made a nice quote tweet about Breathless, hundreds of people looked at the game.

Wild
Voidlight: A rules-bright sci-fi horror dungeon crawl where your only safety is a beam of light that shrinks every ten minutes.

farirpgs.itch.io/voidlight
November 25, 2025 at 2:05 PM
Reposted by Matteo Sciutteri
Voidlight: A rules-bright sci-fi horror dungeon crawl where your only safety is a beam of light that shrinks every ten minutes.

farirpgs.itch.io/voidlight
November 25, 2025 at 12:40 PM
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November 21, 2025 at 6:41 PM
Oh. Apparently I worked on this one:
www.youtube.com/watch?v=VIuI...
Drivers Must Die - ███████████: Rogue Shift - Official Teaser
YouTube video by 34BigThings
www.youtube.com
November 20, 2025 at 7:20 PM
Reposted by Matteo Sciutteri
Thursday! What a concept!
November 20, 2025 at 3:00 PM
Reposted by Matteo Sciutteri
psst, no one is struggling with this - we are trying to create singular things that resonate with a huge audience or resonate hugely with a specific audience. We "struggle" with how tech and VC funding has broken almost every creative economy we have. So thanks but no thanks
November 19, 2025 at 11:54 PM
Reposted by Matteo Sciutteri
follow the backerkit page www.backerkit.com/call_to_acti...
November 18, 2025 at 8:27 PM
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November 18, 2025 at 3:22 AM
I want so badly to write a C64 game… in assembly.
November 18, 2025 at 10:06 AM
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Anyone making/running an app should consider how much this drawing blew up just because it WAS NOT AI!
Here's a reference picture from as close as I could find to this angle. Hope this helps!
November 17, 2025 at 10:24 PM
Looking for help overcoming my K-Pop Demon Hunter obsession. Otherwise, I risk making a Blades playbook for Rumi, Mira and Zoey - like I did for Jinx a few years ago.
two cartoon characters are standing next to each other and one is wearing a pink hoodie and the other is wearing a yellow hat
ALT: two cartoon characters are standing next to each other and one is wearing a pink hoodie and the other is wearing a yellow hat
media.tenor.com
November 14, 2025 at 6:43 PM
- Ehy, @rpdeshaies.farirpgs.com , I have an idea for a game that...
- Have you finished Ashlight?
- Nope, but...
- Have you finished Dust of Nightmares?
- Nope, but hear me out...
- Have you finished Doomfire? Forge of Lore? Delve in the Dark?
- NOPE. But here the pitch. How can you not love it?
November 14, 2025 at 4:13 PM
as I was saying…
November 12, 2025 at 4:21 PM
Reposted by Matteo Sciutteri
"Wishlist quality" is a handy shorthand that implies:
1) Some sources are lower quality
2) Some wishlisters (people) are less committed

But really it's all about YOUR GAME. Some games will get more "hell yeah" wishlists than others. Some games have a more attractive launch offering.
November 10, 2025 at 8:04 PM
Reposted by Matteo Sciutteri
Thursday! What a concept!
November 6, 2025 at 3:00 PM
November 6, 2025 at 2:34 PM
Reposted by Matteo Sciutteri
If you aren't seeing skeets from some of your fave people, they might have been labeled "Rude" by bsky mods. Idk what they are thinking, I don't need a mommy to tell me who to be buddies with. Anyway, go into Settings > moderation > bluesky moderation (advanced) and turn Rude off.
November 5, 2025 at 7:10 AM
I have some free time in my schedule between now and December. I'm renewing my invitation to anyone with a game design resume or portfolio to review: feel free to contact me. Of course, I'm doing this for free.
And if you are not directly interested, feel free to spread the word. #indiegame #gamedev
November 6, 2025 at 8:37 AM
Reposted by Matteo Sciutteri
AI and Crypto data centers need to be the first ones to lose power in a brown out.
November 5, 2025 at 9:21 PM
Reposted by Matteo Sciutteri
NEO-N is back! Join us tonight at 5 PM PST/8 PM EST for the third episode of our cyberpunk magical girl story featuring @evilhat.bsky.social's Girl By Moonlight and benefiting @feedingamerica.org!

Welcome to the future. Welcome to Garden.

What will take root inside of you?
November 5, 2025 at 6:31 PM
Reposted by Matteo Sciutteri
I made a "barebones" version of Cairn. Sort of. It's the 2e rules but with swingy and random character generation (no tables, no implied setting). I'm still tweaking it a lot so expect some changes.

It's SRD only now, but here you go I guess.

cairnrpg.com/barebones/
Barebones
cairnrpg.com
November 5, 2025 at 2:25 AM
Reposted by Matteo Sciutteri
It's always a joy to talk to Meg and Vincent.
Ben facilitated a really fun conversation here, orbiting around Apocalypse World and spinning off into all kinds of game design thoughts.
November 4, 2025 at 10:14 PM