Matse007
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matse007.bsky.social
Matse007
@matse007.bsky.social
She/Her | Speedrunner and Video Game Enjoyer | Programmer, Game Dev, Modder and Leveldesigner | My socials👉 http://matse007.github.io
Hey. Me and my team finished our game for this years GMTK GameJam!
You can check it out here: momiji-studio.itch.io/last-mile

I spent a lot of time to also do a lot of narrative design and actually themed the itch page this time around. Very happy with the end result and what we did in ~48h.
August 4, 2025 at 2:57 PM
Anyways, here is it in action, used the Gobot model from GDQuest to test it out as I still had it on my hand. Love how flexible the combination is. Outline is done in post processing with a quad attached to the camera using sobel. Models all share the same material but have different settings.
June 13, 2025 at 4:54 PM
Rare post of project progress. This is maybe not a lot to you but I managed to implement custom costs for navigation that I can switch through depending on the pedestrian AI state (such as panicked etc). But for a more visual thing, I made ragdolls and we all know ragdolls = funny.
May 9, 2025 at 11:33 AM
Everything works again and i finally have a working scaling 3d arrow. Gonna replace it eventually with an antenna but for now this will do. Im actually not sure if I ever showed this game before.

There is still so much to do in this prototype(audio, NPC AI, proper particles etc.) but it feels good.
April 1, 2025 at 8:46 AM