Blog: https://ponderingsongames.com/
Particularly the understanidng and controlling the risks part. Yeah, PbtA doesn't do that.
(10 years ago, gah)
Particularly the understanidng and controlling the risks part. Yeah, PbtA doesn't do that.
(10 years ago, gah)
And I thought your "rules bright" approach was in conversation with this very thing, too. Actually using the rules.
And I thought your "rules bright" approach was in conversation with this very thing, too. Actually using the rules.
I *think* you're driving at the distinction that in OSR negotiation of potential outcomes happens up until dice are involved, whereas in storygames the negotiation often starts with the dice.
I *think* you're driving at the distinction that in OSR negotiation of potential outcomes happens up until dice are involved, whereas in storygames the negotiation often starts with the dice.
/3
/3
2/
2/
Eh, I'm being too grouchy. Most of these adventures can probably be set anywhere else with little to no effort.
Eh, I'm being too grouchy. Most of these adventures can probably be set anywhere else with little to no effort.
Gives me a reason to finally run Fate of Cthulhu, too.
Gives me a reason to finally run Fate of Cthulhu, too.
And that's how a "there are strange monsters in the world, here's one" monster becomes a major campaign threat.
And that's how a "there are strange monsters in the world, here's one" monster becomes a major campaign threat.