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madsfs.bsky.social
Mads
@madsfs.bsky.social
Primarily a programmer, though very generalised skillset in terms of game development.
Blog: https://mads.blog/
Resume: https://www.hiremads.today/
Portfolio: https://www.madsmakes.games/
#gamedev 🎮 #dkgame: Turns out that #physics are *still* hard to get right. Who knew?

I was supposed to go forward...didn't really go that way😅
Sonic the Hedgehog Simulator

#racing #sim #flight #indedev #prototype #unity3d #math
November 5, 2025 at 2:04 PM
#gamedev 🎮 #dkgame: Turns out that #physics are pretty hard to get right....and fake physics as well! The vehicles should stay on the plane. As you see they...don't quite do that 😅

#racing #sim #flight #indedev #prototype #unity3d #math #physics #oscillator
October 30, 2025 at 9:13 PM
#gamedev 🎮 #dkgame: I fixed the spinning and also wrote a part 3 of my sci-fi racing project: mads.blog/sci-fi-racin...

We explore magnets and oscillators.

#racing #sim #flight #indedev #prototype #unity3d #math #physics #oscillator
October 26, 2025 at 2:18 PM
#gamedev 🎮 #dkgame: This is one of those few times where you in fact can't spin to win.😔

But it looks hillarious.

#racing #sim #flight #indedev #prototype #unity3d #math #physics #oscillator
October 24, 2025 at 11:27 AM
This is really cool! I'm currently working on a racing sim that is inspired by similar vehicle designs.
October 23, 2025 at 6:11 PM
#gamedev 🎮 #dkgame: With some amazing help from @freya.bsky.social's awesome Discord community I've gotten some nice levitation thrusters for my hover cars using Harmonic Oscillators.

#racing #sim #flight #indedev #prototype #unity3d #math #physics #oscillator
October 21, 2025 at 8:43 PM
#gamedev 🎮 #dkgame: First I checked out Hovering, now I'm checking Levitation instead to see if that means something else and it did lead me to some other approaches. Turns out it's a hard problem to solve. Four different approaches on display here.

#racing #sim #flight #indedev #prototype #unity3d
October 19, 2025 at 7:25 PM
#gamedev 🎮 #dkgame: This is Part 2 of making a #racing #sim . This time we focus on Hovering.

mads.blog/sci-fi-racin...

#blogpost #flight #indedev #prototype #unity3d #blog #devlog
October 14, 2025 at 5:43 PM
#gamedev 🎮 #dkgame: I decided to write a #blogpost about making the racing game I'm working on now to give some insight as to how it can be achieved.

You can find my first post as part of a series here: mads.blog/sci-fi-racin...

#racing #sim #flight #indedev #prototype #unity3d #blog #devlog
October 9, 2025 at 2:37 PM
#gamedev 🎮 #dkgame: A good friend of mine helped me turn my clunky little hovercar model into something cool that animates! It makes such a big difference.

#racing #sim #flight #indedev #prototype #unity3d
October 9, 2025 at 10:16 AM
#gamedev 🎮 #dkgame: Here is a gif of the game I tested at Dev, Test, Repeat last night. You have 6DOF movement and can switch between driving and flying at will. The concept is underutilize here, but allows for some really interesting designs.

#racing #sim #flight #indedev #prototype #unity3d
October 8, 2025 at 6:03 PM
#gamedev 🎮 #dkgame: Now using Physics instead of Transform and decided to put in a function to switch between ground and flying mode at will. Could be interesting for a racing game. Gives me 2D and 3D movement.

#indiedev #makeitexistfirst #racing #scifi #flight #simulation #unity3d #prototype
October 5, 2025 at 7:07 PM
#gamedev 🎮 #dkgame: Managed to implement variable acceleration. The controller has a little lever on it that makes it feel like you are controlling an actual throttle.

#indiedev #makeitexistfirst #racing #scifi #flight #simulation #unity3d #prototype
October 5, 2025 at 1:16 PM
#gamedev 🎮 #dkgame: Made a little 6DOF controller in #unity3d as a #prototype. It only moves a transform right now, so no physics involved, but the idea is there. I am playing using an actual flight stick controller. I've missed those.

#indiedev #makeitexistfirst #racing #scifi #flight #simulation
October 5, 2025 at 11:54 AM
#dkgame #gamedev 🎮: We got a #voxel engine addon to dig tunnels, but it was only exposed to GDScript. So I wrote a thin GDScript class and then a C# script to run that GDScript. The bridging was easy. Credit to Godot for that. Using Get(), Set() and Call() present in all Nodes.

#godot #indiedev
July 5, 2025 at 11:37 AM
#dkgame #gamedev 🎮: Spent some time converting one of @minionsart.bsky.social awesome shaders from Unity to Godot! Find original here: www.patreon.com/posts/quick-...

It's not as good as their shader is, but it's still cool!
#shader #glsl #godot #unity3d #indiedev #indiegamedev #graphics #fluidsim
June 23, 2025 at 6:09 PM
#dkgame #gamedev 🎮: I want to make a juicy fluid sim shader for use in containers and I know of some that are out there, but this is just the start. A very simple fake fluid sim (which has some obvious caveats) but it was easy to pull off!
#godot #shader #glsl #hlsl #gdshader #games #indiedev
June 20, 2025 at 2:51 PM
#dkgame #gamedev 🎮: Making a world space Triplanar Mapping #shader in #godot. Might make a version in Object space as well. Perhaps it can be done with a simple Dropdown option? 🤔 (artefacts in the gif are just bad giffing, not the shader)

#glsl #hlsl #gdshader
June 18, 2025 at 11:37 PM
#dkgame 🎮 #gamedev: I was reminded that I did a #free #unity3d Editor Tool called "RigidPlacement" last year and decided to reshare. It's a single script you drop in your Editor folder which allows you to place objects in levels using Physics rather than doing it by hand: github.com/mads-fs/rigi...
June 10, 2025 at 8:49 PM