Mads
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madsfs.bsky.social
Mads
@madsfs.bsky.social
Primarily a programmer, though very generalised skillset in terms of game development.
Blog: https://mads.blog/
Resume: https://www.hiremads.today/
Portfolio: https://www.madsmakes.games/
I've more recently wanted to start a forum
November 20, 2025 at 4:24 PM
Because no matter what software is a continous investment, it's not a "make it and forget it" type of thing. It requires maintenance and upkeep. Eventually the tech is so old that it stops you from advancing.

In my "what if" scenario, at least software is more honest.
November 20, 2025 at 12:03 PM
I've been toying with the idea in my mind of "what if?". "What if" companies had 10-12 year marathons? 2-3 years of development and use, 5 years of maintenance and expansion 2 years of architectural re-evaluation, 2 years to rebuild.

Maybe not that rigid, but something like that.
November 20, 2025 at 12:03 PM
I tend to find that a placeholder which could pass for final game asset to the averager player, should just not be used as a placeholder unless it's explicitly stated everywhere that the assets are not the final game and even then I'd likely still not that asset as a placeholder.
November 20, 2025 at 11:58 AM
I have a strong feeling that this "slip through" wasn't a mistake at all. That this was to test the waters to see if they could get away with it.
November 20, 2025 at 2:57 AM
I remember a take I read once which I try to keep to for my game development:

"If something could easily be mistaken for the finished product but it's a placeholder? Then don't use it as your placeholder."
November 20, 2025 at 12:49 AM
Fogged Glasses
November 12, 2025 at 6:01 PM
*Disclaimer: Not available over the airways
November 10, 2025 at 7:15 PM
I remember some people wanting to ship software as docker containers. This way there should never be a "my machine" scenario.

Not sure if you could do that for games.
November 9, 2025 at 12:06 AM
Overall it is an awful platform and it is sadly still the most prominent one in Denmark as we are too small a country to to have many different platforms to use :/ (2/2)
November 7, 2025 at 12:53 PM
When he took office in 2024 Facebook regressed a lot of their content policies on zero tolerance towards transphobia, homophobia and racism as well as laxed their moderation overall to fit with his "america first policies". They also abolished DEI programs. (1/2)
November 7, 2025 at 12:53 PM
They don't *really* care about your preferences. Their feed algorithm will do whatever it can to push certain agendas because Facebook is in the pocket of the American Republican Party now.
November 7, 2025 at 12:38 PM
After having 100% the game I agree with you completely. I love the game to bits, but man does it have some fundamental issues with pacing (in my opinion) which the original hollow knight just did better.
November 7, 2025 at 2:34 AM
In Silksong the world exists without the player. So you find a million empty rooms but also the world is extremely intent on having you look at *everything* to find the things you need. So masks and upgrades feel extremely sparse. (3/3)
November 7, 2025 at 2:31 AM
however the real problem for me is that the world is too invested in it's own story. In Hollow Knight the world existed as a function of the game's needs. (2/3)
November 7, 2025 at 2:31 AM
The entire silksong community was all about this 2x damage stuff for the first three weeks of release. Basically, the vast majority of the vocal minority who protected the game at all costs, were saying "you haven't explored enough" and "git gud" :/

The problem silksong is great (1/3)
November 7, 2025 at 2:31 AM
Reminds me a bit of those novelty accounts on Twitter like Nihilist Arbies or Kim Kierkegaardashian

x.com/KimKierkegaard
Kim Kierkegaardashian (@KimKierkegaard) / X
Kim Kierkegaardashian (@KimKierkegaard) / X
x.com
November 3, 2025 at 11:25 PM
It's even a physical game.
October 31, 2025 at 9:52 PM
But the smaller file needs to stay in storage because that's long term. Anything in cache is memory, it can be wiped at any point and rebuilt at any point. That's why you'd keep the upscaled version there because the upscaling would be on the fly.
October 30, 2025 at 10:07 PM
Because the cached version can be dumped at any time meaning that demand decides how often a cached item is needed on the network. You can dump it when demand drops and still keep the low quality version in storage.
October 30, 2025 at 9:46 PM
Looks like a Magnus to me!
October 30, 2025 at 8:27 PM
I'm thinking this is the start and over time they wish to transition over to an on the fly system. They would rather get to use Google's cloud stuff to save on ever expanding storage. They need enough training data to get there first.
October 30, 2025 at 7:07 PM
It would just be a PC though? There is still a difference in how consoles and straight up general purpose PCs are made, but it's not much.

But a Steam box would just...be a PC with SteamOS. Why not just sell OEMs on SteamOS instead?
October 30, 2025 at 6:33 PM