Fredia Huya-Kouadio
m4gr3d.bsky.social
Fredia Huya-Kouadio
@m4gr3d.bsky.social
Previous Tech Lead of the YouTube VR app, now working on the HorizonOS XR App model at Meta

In my free time, Lead Android / XR maintainer for the #GodotEngine
Creator of the Godot Android Editor and of the Godot XR Editor

threads.net/@m4gr3d
That works great on regular phones but I'm noticing it doesn't quite accommodate devices with squarish aspect ratio like foldables. Here's what the home screen looks like on a (opened) Pixel 9 pro fold
October 16, 2025 at 3:06 PM
Top end Android devices recommended; the recording itself was done on a Pixel 9 Pro Fold device, which still struggles a bit to open the project's large scenes.
October 13, 2025 at 7:43 AM
Trying to run #bf6 PortalSDK on the #Android #GodotEditor allowed me to track a memory leak crash bug which will be addressed in #GodotEngine 4.6
October 13, 2025 at 7:35 AM
Fair to say I understand why they're taking that approach as the project loads quickly on the same machine with the pre-generated '.godot' folder.. however this easily increases the download size by ~1GB.
Might be worth looking to address the long regen time in upcoming versions of #Godot
October 13, 2025 at 12:16 AM
Curious as to why, I deleted the #BF6 '.godot' folder, and tried to re-import the project into the #Godoteditor.. which took 20+ minutes on a beefy desktop machine.
October 13, 2025 at 12:16 AM