Fredia Huya-Kouadio
m4gr3d.bsky.social
Fredia Huya-Kouadio
@m4gr3d.bsky.social
Previous Tech Lead of the YouTube VR app, now working on the HorizonOS XR App model at Meta

In my free time, Lead Android / XR maintainer for the #GodotEngine
Creator of the Godot Android Editor and of the Godot XR Editor

threads.net/@m4gr3d
That works great on regular phones but I'm noticing it doesn't quite accommodate devices with squarish aspect ratio like foldables. Here's what the home screen looks like on a (opened) Pixel 9 pro fold
October 16, 2025 at 3:06 PM
On a related note, while loading takes a little bit longer, the #bf6 PortalSDK seems to work fine in the #Android #GodotEditor! So looks like maps editing on mobile may be on the menu!
October 13, 2025 at 7:35 AM
Curious as to why, I deleted the #BF6 '.godot' folder, and tried to re-import the project into the #Godoteditor.. which took 20+ minutes on a beefy desktop machine.
October 13, 2025 at 12:16 AM
Looks like #BF6 PortalSDK comes with the '.godot' folder already generated, which the #Godot documentation usually advises against: docs.godotengine.org/en/stable/tu...
October 13, 2025 at 12:16 AM