🎮 Game design consultant and educator
🕹️ 23 years in game dev
💕 Advocate for women in games
👉 Let's work together! lunajavier.com
Being the first female dev in my country, I’m passionate about advocating for inclusivity here and across the region
I can help with speaking engagements, mentorship programs, events, and more. Learn more at womeningamesasia.org (3/3)
Being the first female dev in my country, I’m passionate about advocating for inclusivity here and across the region
I can help with speaking engagements, mentorship programs, events, and more. Learn more at womeningamesasia.org (3/3)
I help teams with pitches, build reviews, UX feedback, and more.
If you need game design expertise for hire, let’s chat: lunajavier.com
I also teach game design part-time at Enderun Colleges and De La Salle University (2/3)
I help teams with pitches, build reviews, UX feedback, and more.
If you need game design expertise for hire, let’s chat: lunajavier.com
I also teach game design part-time at Enderun Colleges and De La Salle University (2/3)
I’m Luna, game design consultant & educator👋
Best known for:
- First female game dev in 🇵🇭
- 23 years making games
- Ex-Anino, Boomzap, Altitude Games (co-founder)
50+ releases incl. IGF winner Anito: Defend A Land Enraged, IMGA winner Holy Ship!, and the Awakening series (1/3)
I’m Luna, game design consultant & educator👋
Best known for:
- First female game dev in 🇵🇭
- 23 years making games
- Ex-Anino, Boomzap, Altitude Games (co-founder)
50+ releases incl. IGF winner Anito: Defend A Land Enraged, IMGA winner Holy Ship!, and the Awakening series (1/3)
I'm a bit worried this could be too intense for a non-technical class; none of them will have dev experience
BUT. Come on. How cool is this?! The left image is the natural language code. The right is the game.
I'm a bit worried this could be too intense for a non-technical class; none of them will have dev experience
BUT. Come on. How cool is this?! The left image is the natural language code. The right is the game.
Well I just cleared today's list and it feels gooood #todoistzero
Well I just cleared today's list and it feels gooood #todoistzero
Being session chair for Day 2 Stage 2 was super cool. I did a tech rehearsal the day before, and on the day, I introduced each session, ran Q&A after, and kept the flow on time. 1/4
Being session chair for Day 2 Stage 2 was super cool. I did a tech rehearsal the day before, and on the day, I introduced each session, ran Q&A after, and kept the flow on time. 1/4
I’ll be Session Chair for Day 2 on Stage 2, for the Game Publishing and Biz Strategies track. It’s my first time chairing, and I’m looking forward to supporting the speakers and learning from our conversations together.
I’ll be Session Chair for Day 2 on Stage 2, for the Game Publishing and Biz Strategies track. It’s my first time chairing, and I’m looking forward to supporting the speakers and learning from our conversations together.
Sign up here: lnkd.in/gzgJqTYS (1/2) #gamedev
Sign up here: lnkd.in/gzgJqTYS (1/2) #gamedev
Women in Games Asia Chapter is excited to share that we're offering scholarships to attend devcom and gamescom 2025! Successful applicants may receive free passes to participate on-site or online.
Apply by June 27, 2025! More info here: bit.ly/wigadevcom2025
#gamedev
Women in Games Asia Chapter is excited to share that we're offering scholarships to attend devcom and gamescom 2025! Successful applicants may receive free passes to participate on-site or online.
Apply by June 27, 2025! More info here: bit.ly/wigadevcom2025
#gamedev
Not complaining, just amused that life hasn't slowed down.
At least I snuck in 3 days at the beach ⛱️
Not complaining, just amused that life hasn't slowed down.
At least I snuck in 3 days at the beach ⛱️
📅 June 14, 2025, 5:00 pm
📍Yahu! Kitchen, Marikina 🇵🇭
Let's hang out and chat 😊
RSVP here: bit.ly/BeyondGameJa...
📅 June 14, 2025, 5:00 pm
📍Yahu! Kitchen, Marikina 🇵🇭
Let's hang out and chat 😊
RSVP here: bit.ly/BeyondGameJa...
Looking back, I couldn’t be prouder of what we’ve built: an international remote studio with a great work culture, making games that people love. As the last co-founder to move on, I leave knowing Altitude is in great hands.
Looking back, I couldn’t be prouder of what we’ve built: an international remote studio with a great work culture, making games that people love. As the last co-founder to move on, I leave knowing Altitude is in great hands.
- Tiny Tina's Wonderlands on the Steam Deck
- Proverbs on Steam desktop
- mo.co on Android
I enjoy them all equally for very different reasons 😊
Does anyone else play several games at once? What's your current list?
- Tiny Tina's Wonderlands on the Steam Deck
- Proverbs on Steam desktop
- mo.co on Android
I enjoy them all equally for very different reasons 😊
Does anyone else play several games at once? What's your current list?
Being the only 👧 22 yrs ago = having to laugh at male humor / endure some harassment, gamers not believing I was a dev even with my name on the box, and fighting my way to the top. (1/2)
Being the only 👧 22 yrs ago = having to laugh at male humor / endure some harassment, gamers not believing I was a dev even with my name on the box, and fighting my way to the top. (1/2)
While I fell into my career by accident,I loved these 3 games growing up and they taught me a lot:
- Donkey Kong Country (SNES) for level design
- The Dig (PC) for narrative
- Tetrinet (PC) for mechanics
While I fell into my career by accident,I loved these 3 games growing up and they taught me a lot:
- Donkey Kong Country (SNES) for level design
- The Dig (PC) for narrative
- Tetrinet (PC) for mechanics
When the team has an idea ("What if we...") and days / weeks later, it's alive and playable in the build. It was just words in a conversation, and now it's in the game! Still magical to me.
That and the teamwork: it takes a village to make things happen
When the team has an idea ("What if we...") and days / weeks later, it's alive and playable in the build. It was just words in a conversation, and now it's in the game! Still magical to me.
That and the teamwork: it takes a village to make things happen
Consume! Most of my job is either strategy (how do we design fun experiences for our players?) or guiding designers in their own projects. Our design team produces the art, I just assist.
I find other ways to be creative, but I wouldn't call it art
Consume! Most of my job is either strategy (how do we design fun experiences for our players?) or guiding designers in their own projects. Our design team produces the art, I just assist.
I find other ways to be creative, but I wouldn't call it art
A bulk of these games were from judging game awards too - more of that in 2025 please!
A bulk of these games were from judging game awards too - more of that in 2025 please!