I wanted to draw attention to a few of my favourite features in @godotengine.org. What do I love about Godot's scene system? Read all about it: joethephish.me/blog/godot-s...
I wanted to draw attention to a few of my favourite features in @godotengine.org. What do I love about Godot's scene system? Read all about it: joethephish.me/blog/godot-s...
The VMU was the stuff of dreams. The possibility to download your Chao from Sonic Adventure 2 on it and play with it away from the console was mind blowing for me at the time.
And yes, of course Shenmue!
#3dart #animation #vmu #Dreamcast
The VMU was the stuff of dreams. The possibility to download your Chao from Sonic Adventure 2 on it and play with it away from the console was mind blowing for me at the time.
And yes, of course Shenmue!
I'm super proud to share that a new Limited run @playtiles.bsky.social campaign has just started, featuring Inspector Waffles Early Days!!! 🔥
The Playtiles transforms your mobile into a gaming console: I have a lot of fun playing with it and I can only recommend it 😊
I'm super proud to share that a new Limited run @playtiles.bsky.social campaign has just started, featuring Inspector Waffles Early Days!!! 🔥
The Playtiles transforms your mobile into a gaming console: I have a lot of fun playing with it and I can only recommend it 😊
Discover our experiences in our latest article, which also includes thoughts from developer Alex Kanaris-Sotiriou.
somanygames.co.uk/articles/adv...
@adventurex.bsky.social
Discover our experiences in our latest article, which also includes thoughts from developer Alex Kanaris-Sotiriou.
somanygames.co.uk/articles/adv...
@adventurex.bsky.social
(I know, I know.)
(I know, I know.)
www.youtube.com/watch?v=u27w...
www.youtube.com/watch?v=u27w...
What would happen if we removed traditional texturing and lighting from the standard 3D pipeline?
What would happen if we removed traditional texturing and lighting from the standard 3D pipeline?
➡️ s.team/a/1709880
➡️ s.team/a/1709880
I'm also looking for work. You can check out my portfolio here:
gameswriting.coffee/portfoliowri...
I'm also looking for work. You can check out my portfolio here:
gameswriting.coffee/portfoliowri...
I'm honoured to be amongst such an incredible cohort, and for BAFTA to recognise my work on Old Skies!
As a disabled, female, performer-writer in games, I am so proud to show what we can do, and with BAFTA's support the sky's the limit!
www.bafta.org/stories/brea...
I'm honoured to be amongst such an incredible cohort, and for BAFTA to recognise my work on Old Skies!
As a disabled, female, performer-writer in games, I am so proud to show what we can do, and with BAFTA's support the sky's the limit!
www.bafta.org/stories/brea...
I'm Chris, Italian indie game programmer and designer. Love narrative games and am currently in-between projects at @stuckinattic.bsky.social after we released Near-Mage!
Hello, everyone!
I'm Chris, Italian indie game programmer and designer. Love narrative games and am currently in-between projects at @stuckinattic.bsky.social after we released Near-Mage!
Hello, everyone!