Live++
banner
liveplusplus.bsky.social
Live++
@liveplusplus.bsky.social
Generic hot-reload for C and C++.
Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5.
https://liveplusplus.tech
Is your company interested in trying Live++? Want to know what it can do for you? Curious about its features?

You can now request a live demo through our website - free of charge!
liveplusplus.tech/request_live...

#cpp
November 6, 2025 at 3:46 PM
Last week, we were invited by Mojang Stockholm to do a talk about Live++ and its use cases.

You can download the presentation here:
liveplusplus.tech/downloads/Mo...

liveplusplus.tech/downloads/Mo...

The talk was well received and some of the feedback already made it into the latest update.

#cpp
October 31, 2025 at 12:57 PM
All good :).
Looks weird in this browser, like it's a somewhat frowny face:
October 30, 2025 at 1:12 PM
Live++ 2.11.0 out now:
liveplusplus.tech/releases.html

- Support for virtual file systems
- Support for 10x by @stewartlynch8.bsky.social
- Environment variable set for invoked compiler
- Hot-Restart via exception handler dialog
- Smaller fixes

#cpp #gamedev
October 30, 2025 at 12:48 PM
The Live++ Releases page now offers an RSS feed, making it easier to keep track of updates.

#cpp #gamedev
October 29, 2025 at 2:46 PM
In the next update, it will be possible to hot-restart on an unhandled exception.

This is incredibly useful in situations where code has been deoptimized and a few patches have been applied, especially in startup code, because this will automatically be injected upon restart.
October 28, 2025 at 9:09 AM
Some build statistics from our "Live++ meets DOOM" experiment to show off the benefits of unity splitting in Live++.
October 17, 2025 at 9:23 AM
Live++ 2.10.0 out now:
liveplusplus.tech/releases.html

Bugfixes, optimizations, and a few new features making it easier to support distributed and custom build systems.

#cpp
September 23, 2025 at 10:13 AM
Live++ 2.9.3 out now:
liveplusplus.tech/releases.html

Last month was busy!
A lot of bugfixes across all platforms and vastly improved loading times for projects with several dozens of dynamic libraries.

Extra thanks to Resmi Hasankolli from EA for his help with Frostbite support.

#cpp
July 8, 2025 at 11:23 AM
June 24, 2025 at 11:50 AM
Live++ 2.9.2 out now:
liveplusplus.tech/releases.html

Includes bug fixes for a few minor issues, greatly improved stability on PlayStation platforms.
Thanks to all the people who reported issues and helped with debugging, your support is greatly appreciated!

#cpp #gamedev
June 2, 2025 at 1:24 PM
Live++ 2.9.1 out now:
liveplusplus.tech/releases.html

Fixes for newly reported bugs and a regression that snuck into the 2.9.0 release.
Thanks to all the people reporting issues and providing feedback!

#cpp #gamedev
April 22, 2025 at 5:18 PM
Windows, Xbox One®, Xbox Series X|S®, PlayStation®4 and PlayStation®5용 Live++ 2.9.0 출시!
로컬 및 네트워크를 통한 사용이 모두 가능하며 다양한 플랫폼과 프로세스에 대해 C++ 애플리케이션용 핫리로드를 동시에 지원하는 유일한 도구입니다.
April 8, 2025 at 11:40 AM
Live++2.9.0 隆重发布,适用于 Windows、Xbox One®、Xbox Series X|S®、PlayStation®4 和 PlayStation®5!
这是唯一一款支持在本地和通过网络跨多个平台和进程对 C++ 应用程序进行同步热重载的工具。
April 8, 2025 at 11:39 AM
Live++ 2.9.0 が Windows、Xbox One®、Xbox Series X|S®、PlayStation®4、PlayStation®5 向けにリリースされました!
これは、ローカルとネットワークの両方で、複数のプラットフォームとプロセスにわたる C++ アプリケーションの同時ホットリロードをサポートする唯一のツールです。
April 8, 2025 at 11:39 AM
Live++ 2.9.0 out now:
liveplusplus.tech/releases.html

Maybe our biggest update yet!

Support for Xbox One and PlayStation 4.
Localization for Japanese, Chinese, Korean.
Lots of TLC for console versions, lots of bug fixes and improvements across the board.

#cpp #gamedev
April 8, 2025 at 11:38 AM
Live++ 2.8.1 out now:
liveplusplus.tech/releases.html

First update of the year for all three platforms containing bugfixes for rare and obscure bugs, and a few UI improvements on top. Thank you to all the people who keep reporting bugs!

#gamedev #cpp
January 15, 2025 at 4:39 PM
Live++ 2.8.0 out now:
liveplusplus.tech/releases.html

Another update for all three platforms containing bugfixes, an improved documentation, and a few quality of life improvements. Thanks to everybody who contributed and reported bugs!

#gamedev #cpp
December 2, 2024 at 4:49 PM