Litruv
@lit.mates.dev
Dev/Tech Artist @ https://mates.media
10 years with #UnrealEngine
Currently crafting a Goblin PvE/PvP Boomer Shooter
10 years with #UnrealEngine
Currently crafting a Goblin PvE/PvP Boomer Shooter
November 11, 2025 at 1:23 AM
Been getting into audio recording lately and needed a way to wrangle my sounds with UCS tags.
So uh... I made one.
New audio tagging + sorting thingy just dropped → lit.ruv.wtf/docs/?misc-f...
#AudioTools #SoundDesign #FieldRecording #GameDev #IndieDev #UCS #Workflow
So uh... I made one.
New audio tagging + sorting thingy just dropped → lit.ruv.wtf/docs/?misc-f...
#AudioTools #SoundDesign #FieldRecording #GameDev #IndieDev #UCS #Workflow
AudioSort - Litruv
Desktop app for organizing WAV files with UCS categories, smart tagging, waveform visualization, and automated file management.
lit.ruv.wtf
November 5, 2025 at 6:15 PM
Been getting into audio recording lately and needed a way to wrangle my sounds with UCS tags.
So uh... I made one.
New audio tagging + sorting thingy just dropped → lit.ruv.wtf/docs/?misc-f...
#AudioTools #SoundDesign #FieldRecording #GameDev #IndieDev #UCS #Workflow
So uh... I made one.
New audio tagging + sorting thingy just dropped → lit.ruv.wtf/docs/?misc-f...
#AudioTools #SoundDesign #FieldRecording #GameDev #IndieDev #UCS #Workflow
Found these 2 cuties while watering the garden today
November 1, 2025 at 5:36 AM
Found these 2 cuties while watering the garden today
Just dropped a tiny free VST: MS Matrix. It turns stereo → Left/Center/Right!
Extracts a true center channel, keeps your sides wide as hell. Perfect for watching YT/Vids with EqualizerAPO
lit.ruv.wtf/docs/?misc-fun/ms-matrix
UI’s rough as guts, but it works. 😂
#vstplugin #audiotools #audioplugin
Extracts a true center channel, keeps your sides wide as hell. Perfect for watching YT/Vids with EqualizerAPO
lit.ruv.wtf/docs/?misc-fun/ms-matrix
UI’s rough as guts, but it works. 😂
#vstplugin #audiotools #audioplugin
MS Matrix VST - Litruv
A VST for mid-side processor for stereo manipulation and spatial control.
lit.ruv.wtf
October 11, 2025 at 6:32 PM
Just dropped a tiny free VST: MS Matrix. It turns stereo → Left/Center/Right!
Extracts a true center channel, keeps your sides wide as hell. Perfect for watching YT/Vids with EqualizerAPO
lit.ruv.wtf/docs/?misc-fun/ms-matrix
UI’s rough as guts, but it works. 😂
#vstplugin #audiotools #audioplugin
Extracts a true center channel, keeps your sides wide as hell. Perfect for watching YT/Vids with EqualizerAPO
lit.ruv.wtf/docs/?misc-fun/ms-matrix
UI’s rough as guts, but it works. 😂
#vstplugin #audiotools #audioplugin
Reposted by Litruv
Doom debugging, its like doom scrolling but you just keep trying one thing after another to fix a bug and at some point you should really stop but you can't 😭
August 28, 2025 at 3:33 AM
Doom debugging, its like doom scrolling but you just keep trying one thing after another to fix a bug and at some point you should really stop but you can't 😭
Using the metahuman live link webcam to drive the blendshapes in this goblin. Be really good for fast animation iteration 😀 Happy with the results so far, it'll be interesting for the rest of the body. #indiedev #unrealengine #ue5 #gamedev
October 3, 2025 at 4:38 AM
Using the metahuman live link webcam to drive the blendshapes in this goblin. Be really good for fast animation iteration 😀 Happy with the results so far, it'll be interesting for the rest of the body. #indiedev #unrealengine #ue5 #gamedev
Trying to animate again for the first time in *months*
The Gnawbolt - A rat launching crossbow that causes hit damage + dot from rat nibbles. #gamedev #UnrealEngine #indiedev
The Gnawbolt - A rat launching crossbow that causes hit damage + dot from rat nibbles. #gamedev #UnrealEngine #indiedev
September 30, 2025 at 6:18 PM
Trying to animate again for the first time in *months*
The Gnawbolt - A rat launching crossbow that causes hit damage + dot from rat nibbles. #gamedev #UnrealEngine #indiedev
The Gnawbolt - A rat launching crossbow that causes hit damage + dot from rat nibbles. #gamedev #UnrealEngine #indiedev
Adding jiggle physics/bones, entirely within #UE5.
Added extra bones. Weight painted, and then slapped on some SLERP, all without leaving the editor. #gamedev #UnrealEngine #indiedev
Added extra bones. Weight painted, and then slapped on some SLERP, all without leaving the editor. #gamedev #UnrealEngine #indiedev
September 24, 2025 at 3:40 PM
Adding jiggle physics/bones, entirely within #UE5.
Added extra bones. Weight painted, and then slapped on some SLERP, all without leaving the editor. #gamedev #UnrealEngine #indiedev
Added extra bones. Weight painted, and then slapped on some SLERP, all without leaving the editor. #gamedev #UnrealEngine #indiedev
'Time Seconds to String' got your knickers in a knot? Try favouriting 'To String' instead! #gamedev #UnrealEngine #UE5 #tips #indiedev
September 24, 2025 at 6:31 AM
'Time Seconds to String' got your knickers in a knot? Try favouriting 'To String' instead! #gamedev #UnrealEngine #UE5 #tips #indiedev
September 4, 2025 at 11:04 PM
Been beefing up my fork of #PNGTuber + added a ton of new features today. Huge thanks to @kaiakairos.net for the solid foundation. Hacking on this has been a blast.
github.com/litruv/PNGTu...
#PNGTuber #VTubing #DigitalAvatars
github.com/litruv/PNGTu...
#PNGTuber #VTubing #DigitalAvatars
July 20, 2025 at 12:46 AM
Been beefing up my fork of #PNGTuber + added a ton of new features today. Huge thanks to @kaiakairos.net for the solid foundation. Hacking on this has been a blast.
github.com/litruv/PNGTu...
#PNGTuber #VTubing #DigitalAvatars
github.com/litruv/PNGTu...
#PNGTuber #VTubing #DigitalAvatars
Reposted by Litruv
One thing I hadn't yet implemented was checking if the players actually go around the track instead of just crossing the finish line twice... Now I have it so that I can set a percentage of how many of the track blocks you need to cover. I have it set to 90% at the moment.
#GameDev
#GameDev
May 26, 2025 at 8:55 PM
One thing I hadn't yet implemented was checking if the players actually go around the track instead of just crossing the finish line twice... Now I have it so that I can set a percentage of how many of the track blocks you need to cover. I have it set to 90% at the moment.
#GameDev
#GameDev
Reposted by Litruv
Anyone looking for any audio work? I have some free time for freelance work for the next few months. You can check out my portfolio here. arineaudio.com
#indiegames #gameaudio #gamedev
#indiegames #gameaudio #gamedev
Arin Eakins
arineaudio.com
May 18, 2025 at 1:14 AM
Anyone looking for any audio work? I have some free time for freelance work for the next few months. You can check out my portfolio here. arineaudio.com
#indiegames #gameaudio #gamedev
#indiegames #gameaudio #gamedev
Messing around building a fishing mechanic, loosely inspired by Minecraft’s system, but from a top-down view 🎣
#UnrealEngine #GameDev #Fishing
#UnrealEngine #GameDev #Fishing
May 18, 2025 at 5:01 PM
Messing around building a fishing mechanic, loosely inspired by Minecraft’s system, but from a top-down view 🎣
#UnrealEngine #GameDev #Fishing
#UnrealEngine #GameDev #Fishing
It's a lovely time to compile plugins for multiple engine versions now :D just need to set up the right msvc's and paths to your installs, and off you go! lit.ruv.wtf/docs/?unreal... #unrealengine #ue5
Multiple Plugin Compiler - Litruv
Documentation for Litruv's plugins
lit.ruv.wtf
May 1, 2025 at 3:51 AM
It's a lovely time to compile plugins for multiple engine versions now :D just need to set up the right msvc's and paths to your installs, and off you go! lit.ruv.wtf/docs/?unreal... #unrealengine #ue5
Why is drag/drop in Widgets still so clunky? Click handling could be way better, prevent click, and don't even get me started on the lack of tap-drag for accessibility. On the bright side, I've managed to recreate some of Minecraft's functionality for my own inventory! #UnrealEngine #UE5 #GameDev
April 22, 2025 at 5:37 PM
Why is drag/drop in Widgets still so clunky? Click handling could be way better, prevent click, and don't even get me started on the lack of tap-drag for accessibility. On the bright side, I've managed to recreate some of Minecraft's functionality for my own inventory! #UnrealEngine #UE5 #GameDev
Trying some #photography with #viture xr glasses. Wanted a bigger display on my camera but ended up being too bulky and came with similar issues
April 18, 2025 at 3:41 AM
Trying some #photography with #viture xr glasses. Wanted a bigger display on my camera but ended up being too bulky and came with similar issues
Working on a module for lasers in #UnrealEngine for virtual production as a feature research project. Been fun to make from scratch #UE5 #DMX #stagelighting
April 16, 2025 at 8:22 AM
Working on a module for lasers in #UnrealEngine for virtual production as a feature research project. Been fun to make from scratch #UE5 #DMX #stagelighting
But… WHY?! JUST KEEP BEING A FLOAT, PLEASE!!
I kinda like these dynamic nodes, but ngl, disabling them is looking real good right now.
#UE5 #UnrealEngine #GameDev #WhyAreYouLikeThis
I kinda like these dynamic nodes, but ngl, disabling them is looking real good right now.
#UE5 #UnrealEngine #GameDev #WhyAreYouLikeThis
April 16, 2025 at 8:11 AM
But… WHY?! JUST KEEP BEING A FLOAT, PLEASE!!
I kinda like these dynamic nodes, but ngl, disabling them is looking real good right now.
#UE5 #UnrealEngine #GameDev #WhyAreYouLikeThis
I kinda like these dynamic nodes, but ngl, disabling them is looking real good right now.
#UE5 #UnrealEngine #GameDev #WhyAreYouLikeThis
March 20, 2025 at 8:42 AM