Litruv
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lit.mates.dev
Litruv
@lit.mates.dev
Dev/Tech Artist @ https://mates.media
10 years with #UnrealEngine
Currently crafting a Goblin PvE/PvP Boomer Shooter
Alright, US Citizen test from an Aussie, what are the 3 small ones? #USA #citizenship #guns
November 11, 2025 at 1:23 AM
Been getting into audio recording lately and needed a way to wrangle my sounds with UCS tags.

So uh... I made one.

New audio tagging + sorting thingy just dropped → lit.ruv.wtf/docs/?misc-f...

#AudioTools #SoundDesign #FieldRecording #GameDev #IndieDev #UCS #Workflow
AudioSort - Litruv
Desktop app for organizing WAV files with UCS categories, smart tagging, waveform visualization, and automated file management.
lit.ruv.wtf
November 5, 2025 at 6:15 PM
Found these 2 cuties while watering the garden today
November 1, 2025 at 5:36 AM
Getting that first multiplayer session going in your game, starting from the main menu, makes it feel so much more real #gamedev
October 26, 2025 at 9:44 PM
Just dropped a tiny free VST: MS Matrix. It turns stereo → Left/Center/Right!
Extracts a true center channel, keeps your sides wide as hell. Perfect for watching YT/Vids with EqualizerAPO

lit.ruv.wtf/docs/?misc-fun/ms-matrix

UI’s rough as guts, but it works. 😂

#vstplugin #audiotools #audioplugin
MS Matrix VST - Litruv
A VST for mid-side processor for stereo manipulation and spatial control.
lit.ruv.wtf
October 11, 2025 at 6:32 PM
Reposted by Litruv
Doom debugging, its like doom scrolling but you just keep trying one thing after another to fix a bug and at some point you should really stop but you can't 😭
August 28, 2025 at 3:33 AM
Using the metahuman live link webcam to drive the blendshapes in this goblin. Be really good for fast animation iteration 😀 Happy with the results so far, it'll be interesting for the rest of the body. #indiedev #unrealengine #ue5 #gamedev
October 3, 2025 at 4:38 AM
Trying to animate again for the first time in *months*

The Gnawbolt - A rat launching crossbow that causes hit damage + dot from rat nibbles. #gamedev #UnrealEngine #indiedev
September 30, 2025 at 6:18 PM
Remapping curve names from ARKit to your own blendshapes for live link be like... Lord Help Me. #UE5
September 24, 2025 at 3:55 PM
Adding jiggle physics/bones, entirely within #UE5.
Added extra bones. Weight painted, and then slapped on some SLERP, all without leaving the editor. #gamedev #UnrealEngine #indiedev
September 24, 2025 at 3:40 PM
'Time Seconds to String' got your knickers in a knot? Try favouriting 'To String' instead! #gamedev #UnrealEngine #UE5 #tips #indiedev
September 24, 2025 at 6:31 AM
Put up this $100k masterpiece on my door #Art #ModernArt #LowBudgetPicasso @maxvoltar.be
September 4, 2025 at 11:04 PM
Been beefing up my fork of #PNGTuber + added a ton of new features today. Huge thanks to @kaiakairos.net for the solid foundation. Hacking on this has been a blast.
github.com/litruv/PNGTu...
#PNGTuber #VTubing #DigitalAvatars
July 20, 2025 at 12:46 AM
Reposted by Litruv
One thing I hadn't yet implemented was checking if the players actually go around the track instead of just crossing the finish line twice... Now I have it so that I can set a percentage of how many of the track blocks you need to cover. I have it set to 90% at the moment.

#GameDev
May 26, 2025 at 8:55 PM
I'm sure everyone has an opinion on wall hiding - how's this? #ue5 #gamedev #shaders
May 26, 2025 at 9:31 PM
Reposted by Litruv
Anyone looking for any audio work? I have some free time for freelance work for the next few months. You can check out my portfolio here. arineaudio.com

#indiegames #gameaudio #gamedev
Arin Eakins
arineaudio.com
May 18, 2025 at 1:14 AM
Messing around building a fishing mechanic, loosely inspired by Minecraft’s system, but from a top-down view 🎣
#UnrealEngine #GameDev #Fishing
May 18, 2025 at 5:01 PM
Weird Plasma feature, shaking the cursor, makes it grow? #linux
May 15, 2025 at 9:32 PM
It's a lovely time to compile plugins for multiple engine versions now :D just need to set up the right msvc's and paths to your installs, and off you go! lit.ruv.wtf/docs/?unreal... #unrealengine #ue5
Multiple Plugin Compiler - Litruv
Documentation for Litruv's plugins
lit.ruv.wtf
May 1, 2025 at 3:51 AM
Why is drag/drop in Widgets still so clunky? Click handling could be way better, prevent click, and don't even get me started on the lack of tap-drag for accessibility. On the bright side, I've managed to recreate some of Minecraft's functionality for my own inventory! #UnrealEngine #UE5 #GameDev
April 22, 2025 at 5:37 PM
Trying some #photography with #viture xr glasses. Wanted a bigger display on my camera but ended up being too bulky and came with similar issues
April 18, 2025 at 3:41 AM
Working on a module for lasers in #UnrealEngine for virtual production as a feature research project. Been fun to make from scratch #UE5 #DMX #stagelighting
April 16, 2025 at 8:22 AM
But… WHY?! JUST KEEP BEING A FLOAT, PLEASE!!
I kinda like these dynamic nodes, but ngl, disabling them is looking real good right now.

#UE5 #UnrealEngine #GameDev #WhyAreYouLikeThis
April 16, 2025 at 8:11 AM
Reposted by Litruv
Our #TWD #UEFN game is shaping up nicely. We are currently focused on the atmosphere, walker balance, and economy.

The game will feature multiple scenarios within the same map and randomized objectives 🤯
March 30, 2025 at 2:02 AM
Trying out some long exposure photography, how'd I do? #photography #landscape #boat
March 20, 2025 at 8:42 AM