LilDecaffeinated
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lildecaffeinated.bsky.social
LilDecaffeinated
@lildecaffeinated.bsky.social
🎮 Game Engineer skilled in Unity & Unreal. 🛠 Diving into AI & XR. Love SUStech & new challenges. 💌 Let's connect! 🚀
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Pittsburgh #NoKings was a fun family event. Full of American flags and chants of U.S.A. Very sincerely, it was beautiful.
October 18, 2025 at 10:28 PM
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#NoKings Miami!
October 18, 2025 at 3:56 PM
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October 18, 2025 at 4:22 AM
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the US government has arrived on bluesky
October 18, 2025 at 10:00 AM
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found a cool bug, might keep it.

#gamedev #indiedev
October 18, 2025 at 2:37 PM
I feel like this photo of masked, armed men pepper spraying a pastor protecting his community is going to be a defining picture of this moment in America for a long, long time.
October 8, 2025 at 2:26 PM
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Subways and Underground Garages Are Untapped Geothermal Energy Sources
Subways and Underground Garages Are Untapped Geothermal Energy Sources
Today’s newsletter explores an unexpected source of energy: parking garages, subways and other manmade underground spaces. You can read and share a full version of this story on Bloomberg.com. For unlimited access to climate and energy news, please subscribe.
bloom.bg
August 16, 2025 at 7:30 PM
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The fastest general purpose physics solver by an order of magnitude, it handles one million objects at 30fps on a single 4090 😮

#gamedev #gamedevelopment #indiedev
SIGGRAPH 2025 Real-Time Live!
YouTube video by ACMSIGGRAPH
www.youtube.com
August 16, 2025 at 6:30 PM
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August 16, 2025 at 4:02 PM
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Multiplayer real-time physics is a tricky thing to get right so check out this guide to help you using AmmoJS and Colyseus!

doc.babylonjs.com/guidedLearni...

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
August 16, 2025 at 5:06 PM
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Yeah, I like debug.drawline. How'd you know?

Got proper collider voxelization + context steering against them working. Now to add in vehicle voxel memory so I can reduce the update rate and such.
+ more work and optimizations :)

#indiegame #ai #pathfinding #unity3d #gamedev #solodev #voxel
August 16, 2025 at 6:13 PM
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If you are going to Game Devs of Color Expo, check out my talk on Thursday~

Thanks to the pre-recorded format, I will be able to discuss in the chat since I won't have to split my brain cells in two.
August 16, 2025 at 6:16 PM
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WOW! My game is on the Popular Upcoming on the Steam front page. 😱😍🚀

It's finally coming out in 3 days!

#screenshotsaturday #indiedev #indiegame #indiegaming
August 16, 2025 at 6:18 PM
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Forgot to remove the Light object before exporting a model from Blender (the room was dark which made this much worse)

#unity #unitydev #indie #indiedev #gamedev #game #gamedevelopment #blender
August 16, 2025 at 6:21 PM
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⚡️ NEW: An early-career data engineering position at the studio behind Runescape! 📊

💼 Junior Data Engineer
🏢 Jagex
🇬🇧 Cambridge
📃 Full Time
🎚 Junior
🏷 #DataAnalysis, #SoftwareEngineering, #Runescape

Link to apply below 👇
August 15, 2025 at 9:15 PM
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⚡️ NEW: A junior-level engineering role working on EA's in-house Frostbite engine! 💪

💼 Software Engineer I - Frostbite
🏢 EA
🇨🇦 Vancouver, BC
📃 Full Time
🎚 1+ year exp
🏷 #SoftwareEngineering, #AudioEngineering
💵 CAD 83,000–116,400 per year

Link to apply below 👇
August 15, 2025 at 3:15 PM
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Tinder Microservices Architecture | Online Dating App System Design www.youtube.com/watch?v=XFQI... #systemDesign #softwareEngineering
Tinder Microservices Architecture | Online Dating App System Design
This video deals with the system design of Tinder Online Dating app. Please like the video and please do comment if you find this video useful. I will really appreciate it as it helps the channel. In this video we are discussing following for the Tinder System Design: 00:00 - Introduction to Tinder System Design 01:05 - Functional Requirements for Tinder Service 05:05 - Non-Functional Requirements for Tinder Service 07:40 - API Specs for the Tinder Service 11:00 - High-level Microservices Architecture of Tinder Service 12:40 - System Design of Routing Service in Tinder Service 13:20 - System Design of Profile Service in Tinder Service 14:40 - Detailed discussion on where to store user images 26:35 - System Design of Swipe Service 29:40 - System Design of Recommendation Service 44:40 - Final Remarks We discussed three options for storing user images in the Tinder System Design: 1. Images stored in the datastore 2. Images stored in the file system 3. Images stored in remote object storage service In Recommendation Service design, we discussed: 1. Types of search preferences 2. Geosharding techniques to use - one discussed in Uber or Quadtree approach 3. Search agents and how they would perform search 4. Categories of machine learning algorithms used for recommendation systems Some questions for you guys: 1. What consistency model should Tinder Service use? 2. Should we store both right and left swipes or just right swipes and why? 3. How recommendation service avoid sending duplicate profiles to the user? Distributed System Design Interviews Bible | Best online resource for System Design Interview Preparation is now online. Please visit: https://www.thinksoftwarelearning.com?utm_source=Youtube-tinder Please follow me on https://www.facebook.com/Think.Software.Community if you like to get notified about new course chapters getting added or when we will start another round of mock interviews and you want to participate in mock interviews or any other updates. I will also take your suggestions there about the course and the channel. Check out our following articles: - How to Ace Object-Oriented Design Interviews: https://thinksoftware.medium.com/how-to-ace-object-oriented-design-interviews-4f9a667e0780 - Elevator System Design — A tricky technical interview question: https://thinksoftware.medium.com/elevator-system-design-a-tricky-technical-interview-question-116f396f2b1c - System Design of URL Shortening Service like TinyURL: https://thinksoftware.medium.com/tinyurl-design-from-the-bible-of-distributed-system-design-interviews-fcf821ec859 - File Sharing Service Like Dropbox Or Google Drive — How To Tackle System Design Interview: https://thinksoftware.medium.com/how-to-tackle-system-design-interview-for-file-sharing-service-like-dropbox-or-google-drive-7983fdbf1a82 - Design Twitter — Microservices Architecture of Twitter Service: https://thinksoftware.medium.com/design-twitter-microservices-architecture-of-twitter-service-996ddd68e1ca - How to Effectively Use Mock Interviews to Prepare for FAANG Software Engineering Interviews: https://thinksoftware.medium.com/how-to-effectively-use-mock-interviews-to-prepare-for-faang-software-engineering-interviews-7e7bffac978 #FAANG #Facebook #Google #Amazon #Apple #Microsoft #Uber #Netflix #Oracle #Lyft #SystemDesign #Interview #ComputerProgramming
www.youtube.com
August 15, 2025 at 9:26 AM
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Good Morning.

Who’s good at cleaning mirrors???
July 29, 2025 at 11:54 AM
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One of my coworkers, @tearsofjake.bsky.social, has a talk at SIGGRAPH this year about this really cool steerable perlin noise technique that was used on Moana 2. He's just posted some handy reference implementations for Houdini, Unity, Godot, and Blender; check it out!

github.com/jakericedesi...
GitHub - jakericedesigns/SteerablePerlinNoise: Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025
Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025 - jakericedesigns/SteerablePerlinNoise
github.com
July 28, 2025 at 7:01 PM
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Letsgooooooooooo, I'm now part of the YouTube Partner Program!
July 28, 2025 at 2:15 PM
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Help itch.io continue to do good - go tell the relevant payment processors that we don't want payment processors imposing some puritanism on games. This has to be a line we hold as a medium - sex, sexuality, and sexual identity always get attacked first: everything else will come next.
July 29, 2025 at 1:34 PM
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⚠️ if you were thinking of supporting the game and unlocking exclusive rewards (like being recreated as a Townie) now is your last chance to join the Hero or Legend tiers!

➡️ we will no longer deliver the rewards circled out to new Patrons joining after the July 31st deadline!
July 28, 2025 at 4:10 PM
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Take a look for 7 seconds 🧐

If you feel it, ABATHOR is your retro game.
If not… you can scroll.

🔥 Up to 4-player co-op
👹 brutal pixel bosses & OST
🎮 -40% now on Steam

#gamedev #gaming #gamer new #retrogaming #indiegame #art #pixelart #Giupdates #live #Xbox #game #Famicom #PS5 #vsky #垢 #jap #ドット絵
July 29, 2025 at 1:41 PM
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🚨Very good talk for indie devs!!! 🚨

Abi (@opalink.bsky.social), FF hero, talked at this year's IMPACT! Indie Games event 🔥

'How to TikTok for indie devs' talks about

- finding your tone & style
- best practices
- learn your voice
- app alternatives

Watch now 👇
www.youtube.com/watch?v=Kz20...
How to TikTok for Indie Games! (Abi Le Guilcher, Future Friends) // IMPACT! Indie Games 2025
YouTube video by IMPRESS // Ashley Gwinnell
www.youtube.com
July 29, 2025 at 1:54 PM
Reposted by LilDecaffeinated
Marathon Recompiled is not finished, any tutorials for setting it up in its current state do not use binaries provided by us.

Any official updates will come from either @isaacmarovitz.com or myself. Refer to the official GitHub repository for development updates. Thanks.

github.com/ga2mer/Marat...
GitHub - ga2mer/MarathonRecomp: An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation
An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation - ga2mer/MarathonRecomp
github.com
July 28, 2025 at 7:30 PM