Hyper
@hyperbx.bsky.social
710 followers 160 following 120 posts
Code Rewriter (he/him) Linktree: https://linktr.ee/hyperbx
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hyperbx.bsky.social
It's not ready for release yet. Marathon Recompiled is unaffiliated with hedge-dev.
hyperbx.bsky.social
Neither of these mods will work with the recomp on release as they modify game code.

The recomp will contain embedded patches and QoL improvements, but anything drastic will be disabled by default to preserve the original experience.
hyperbx.bsky.social
listen I wanted to spend maybe a couple weeks on it, not months smh 😔
hyperbx.bsky.social
None, it's the full retail game (original files are required)
Reposted by Hyper
isaacmarovitz.com
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
hyperbx.bsky.social
Particle effects have been patched for HFR, this video is the game running at 60fps, so this is normal behaviour.
Reposted by Hyper
isaacmarovitz.com
Nothing much to report this week, but here's a sneak peek at what @hyperbx.bsky.social is cooking up :)
Reposted by Hyper
isaacmarovitz.com
This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
Marathon Recompiled running Mephiles Phase 1, showing high resolution Mephiles "shadow" rendering.
hyperbx.bsky.social
I'm finally free from aspect ratio code
A person facing the sunset with their hands raised in the air breaking chains between their arms.
Reposted by Hyper
isaacmarovitz.com
Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social
Marathon (Sonic '06) Recomp, Castle Town in ultrawide aspect ratio showing correctly aligned UI and town map. Marathon (Sonic '06) Recomp, Kingdom Valley A - Sonic in ultrawide showing correctly aligned UI.
hyperbx.bsky.social
Oh the entire game was letterboxed, not just the main menu. A 60Hz 16:9 display was required to play this game. lol
hyperbx.bsky.social
clearly you don't own a HDTV
hyperbx.bsky.social
'06 was letterboxed at 4:3, this implementation is entirely custom.
hyperbx.bsky.social
So here we have the main menu scaling to aspect ratios like 16:10, 4:3 and AAAAAAAAAAAA
Marathon Recompiled main menu at 16:10 with correct border scaling. Marathon Recompiled main menu at 4:3 with correct border scaling. Marathon Recompiled main menu at 9:16 with... "correct" but unreasonable border scaling.
hyperbx.bsky.social
You know you're screwed when you search for CPU instructions and get results for HP printers instead
hyperbx.bsky.social
I think there might be a problem
hyperbx.bsky.social
(not actually running on a phone... yet)
hyperbx.bsky.social
Sonic '06 for the telephone
hyperbx.bsky.social
So this is the level of procrastination I'm on today huh
hyperbx.bsky.social
My last lobby in CrossWorlds before the beta servers closed, I'm gonna miss this game. 🫡
hyperbx.bsky.social
I need to get off this vibe coded OS man, I'm so tired of something new just breaking in every update and nothing actually important being addressed, just more Copilot+ garbage nobody is actually asking for
hyperbx.bsky.social
The game is remaining pretty much stock but with optional gameplay enhancements, similar to Unleashed Recompiled.

Most of the work has already been done in the form of old mod manager patches that we've been porting over with some exceptions for new stuff.