Hyper
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hyperbx.bsky.social
Hyper
@hyperbx.bsky.social
Code Rewriter (he/him)

Linktree: https://linktr.ee/hyperbx
Looking at a post on my feed from February 6th 2025 whilst half asleep and wondering how I was seeing a post from the future until I remembered it's 2026
February 5, 2026 at 10:12 AM
I was expecting to be giggling watching Iron Lung because of the funny bite of 87 guy, but I ended up being genuinely captivated by it instead. Markiplier cooked with this let's play
February 4, 2026 at 12:35 AM
Reposted by Hyper
More than a year after starting work on this, it's finally here:

The full release of Hedgehog Engine Blender I/O!

github.com/hedge-dev/He...
February 2, 2026 at 8:07 PM
some people are getting way too confident with the output of whatever LLM they're using when claiming to have a working disasm/decomp/recomp which, in fact, does a whole load of nothing
January 30, 2026 at 3:23 PM
Anyone speak fluent Additional Episode "Sonic Boss Attack"?
January 26, 2026 at 9:12 AM
Reposted by Hyper
I've been helping with this and it's now ready!

Banjo: Recompiled is now out! A PC Port of Banko-Kazooie with high framerate support, ultrawide, analog camera, mod support, etc!

(also, I made the trailer!)

youtu.be/0906Cz-59eU
Banjo: Recompiled Release Trailer (Banjo-Kazooie PC Port!)
YouTube video by Wiseguy
youtu.be
January 24, 2026 at 10:45 PM
Reposted by Hyper
January 24, 2026 at 1:35 AM
Reposted by Hyper
Big update incoming: Marathon Recompiled now supports achievements! Track your progress in-game with this beautiful menu made by Hyper.

Achievements have been painstakingly relocalised, so you no longer have to worry about "obtaining the all moves" :)
January 22, 2026 at 11:13 AM
I didn't play Kiwami 2 for one day and the SEGA logo became extra aggressive
January 19, 2026 at 8:56 PM
I've really been sleeping on the Yakuza series for way too long
January 16, 2026 at 5:52 PM
HAHAHAHAHA dude this PR is so fucking LGTM, it makes me wanna merge without looking
January 10, 2026 at 11:18 AM
There's something oddly satisfying about returning to an old codebase, being confused by everything for 20 minutes then suddenly everything sorta just clicks and you can get right back into it
January 2, 2026 at 3:33 AM
Tech "entrepreneurship" these days seems to just be slapping a price tag on FOSS and suckering as many macOS users into buying it as possible using flashy demonstration videos with way too many zooms and pans
December 19, 2025 at 7:33 PM
video games
December 12, 2025 at 5:45 AM
December 6, 2025 at 12:15 PM
> developed by Nintendo for GameCube and Wii
> looks inside
> PlayStation and Xbox

thanks Sonic Team
December 2, 2025 at 1:16 PM
November 24, 2025 at 9:54 PM
Reposted by Hyper
This week, I made a bunch of progress on XNOEdit, my cross-platform editor/viewer for Sonic '06 objects powered by .NET and WGPU.

Still lots to do, but many objects now correctly visualise, including textures! Next up, bringing in original recompiled shaders so everything looks perfect.
November 22, 2025 at 8:22 PM
Reposted by Hyper
Been a bit since I've done a weekly update, so here's what we're up to! Lots of stuff is in the works:

- Achievement support (Hyper)
- Physics-based high FPS fixes and APIs for character controllers (Rei)
- MSAA & resize support (Rei & I)
- External cross-platform XNO editor (Me)

Stay tuned!
November 16, 2025 at 7:30 PM
I thought it'd be fun to outline (literally) how much of a hack the custom UI in the recomp is. Anything surrounded by an outline is drawn using Dear ImGui and isn't rendered by the game.
November 14, 2025 at 4:38 PM
Quick update on this, I made the borders mirrored and added a faded letterbox when narrower than 4:3 instead, so it doesn't look as horrific as it used to.
November 10, 2025 at 2:11 PM
Fun '06 fact: the button window text is always rendered twice, but is covered up by the main menu panels, so you don't see the duplicate at the top left.
November 10, 2025 at 12:16 PM
November 5, 2025 at 2:44 AM
After almost a month of work, the '06 recomp options menu has been merged!

This comes with a few new options, along with some improved existing ones to make them work at runtime.

It's still not 100% there yet though, as many of the video settings available are yet to be implemented on demand.
October 30, 2025 at 7:30 PM
Reposted by Hyper
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 12, 2025 at 6:50 PM