Hyper
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hyperbx.bsky.social
Hyper
@hyperbx.bsky.social
Code Rewriter (he/him)

Linktree: https://linktr.ee/hyperbx
Quick update on this, I made the borders mirrored and added a faded letterbox when narrower than 4:3 instead, so it doesn't look as horrific as it used to.
November 10, 2025 at 2:11 PM
Fun '06 fact: the button window text is always rendered twice, but is covered up by the main menu panels, so you don't see the duplicate at the top left.
November 10, 2025 at 12:16 PM
Soon™
November 8, 2025 at 3:31 PM
November 5, 2025 at 2:44 AM
After almost a month of work, the '06 recomp options menu has been merged!

This comes with a few new options, along with some improved existing ones to make them work at runtime.

It's still not 100% there yet though, as many of the video settings available are yet to be implemented on demand.
October 30, 2025 at 7:30 PM
Reposted by Hyper
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 12, 2025 at 6:50 PM
Reposted by Hyper
Nothing much to report this week, but here's a sneak peek at what @hyperbx.bsky.social is cooking up :)
October 5, 2025 at 8:46 PM
September 24, 2025 at 1:27 PM
Reposted by Hyper
This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
September 20, 2025 at 10:52 PM
Reposted by Hyper
Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social
September 13, 2025 at 10:13 PM
So here we have the main menu scaling to aspect ratios like 16:10, 4:3 and AAAAAAAAAAAA
September 13, 2025 at 1:30 AM
You know you're screwed when you search for CPU instructions and get results for HP printers instead
September 10, 2025 at 10:24 PM
I think there might be a problem
September 10, 2025 at 9:59 PM
Sonic '06 for the telephone
September 7, 2025 at 12:10 PM
So this is the level of procrastination I'm on today huh
September 5, 2025 at 11:16 AM
My last lobby in CrossWorlds before the beta servers closed, I'm gonna miss this game. 🫡
September 2, 2025 at 4:20 AM
I need to get off this vibe coded OS man, I'm so tired of something new just breaking in every update and nothing actually important being addressed, just more Copilot+ garbage nobody is actually asking for
September 1, 2025 at 12:04 AM
Cursed
August 31, 2025 at 3:51 AM
Today in pointless details that I put way too much effort into, I've adjusted the CRIWARE logo screen in Marathon Recompiled to make the technology logos align to the bottom right corner.
August 28, 2025 at 7:24 PM
These arrows have been the bane of my existence for the past couple days, but I finally got them extending dynamically at ultrawide.
August 25, 2025 at 3:29 PM
Reposted by Hyper
Here's what we cooked up this week, some big things coming soon...

- Ultrawide support for pre-rendered videos
- Voice language config, you can now play with JP VAs in English locale!
- Autosaves at all vanilla save prompts!
- Audio popping fixes for macOS
- Cleanup & additions to several patches
August 24, 2025 at 12:03 PM
August 20, 2025 at 11:32 AM
August 19, 2025 at 5:17 PM
hwoah
August 17, 2025 at 5:50 PM
Reposted by Hyper
so i have been sitting on the cancelled hyrule port for far too long, so i'm releasing it in the VERY unfinished state it's in now, alongside the project files so anyone can try to pick it up where we left off.
drive.google.com/drive/folder...

#Sonic #SonicTheHedgehog #SonicFrontiers #Mods #Modding
August 16, 2025 at 11:15 PM