koopster 🐢 [asm comms open]
@koopster.bsky.social
#smw programmer and hacker.
https://pk.muncher.se/commissions
https://www.patreon.com/c/koopsterthedog
https://pk.muncher.se/commissions
https://www.patreon.com/c/koopsterthedog
Pinned
Chill Programming for Super Mario World | Patreon
Gimmicks, sprites, bosses and a lot of rambling about them
www.patreon.com
Hi, I just set up a Patreon! The options to support me are there, but I also wanna use it to ramble about my ASM works. A post about the baby Reznors is already up - if you're into that, go check me out:
www.patreon.com/c/koopsterth...
And since this will be pinned:
pk.muncher.se/commissions/
www.patreon.com/c/koopsterth...
And since this will be pinned:
pk.muncher.se/commissions/
Now truly accurate to #smbx, Toothy is now able to eat blocks! Just a little more testing before this one is out too 👀 #smw #romhacking
October 29, 2025 at 4:17 PM
Now truly accurate to #smbx, Toothy is now able to eat blocks! Just a little more testing before this one is out too 👀 #smw #romhacking
October 28, 2025 at 5:28 AM
Now truly accurate to #smbx, Toothy is now able to eat blocks! Just a little more testing before this one is out too 👀 #smw #romhacking
Reposted by koopster 🐢 [asm comms open]
mirror temple b-side! really happy with how this turned out. the combo of yoshi and theo is really cool with all the item juggling, dismounts, and item spits/eats. might be the hardest level yet? looking forward to the RTA attempts and making the next level!
October 27, 2025 at 11:54 PM
mirror temple b-side! really happy with how this turned out. the combo of yoshi and theo is really cool with all the item juggling, dismounts, and item spits/eats. might be the hardest level yet? looking forward to the RTA attempts and making the next level!
Only #smbx could've turned adorable Mr. Saturn into an unassuming mass destruction tool #smw #romhacking
October 27, 2025 at 5:19 PM
Only #smbx could've turned adorable Mr. Saturn into an unassuming mass destruction tool #smw #romhacking
Alright, done that - while GPS custom block code will be entirely ignored, my cluster sprite now gives a framework to program custom behaviors on bullet contact.
Useful for on/off blocks, brick blocks and so on. The most basic examples will be included!
Useful for on/off blocks, brick blocks and so on. The most basic examples will be included!
October 27, 2025 at 3:23 AM
Alright, done that - while GPS custom block code will be entirely ignored, my cluster sprite now gives a framework to program custom behaviors on bullet contact.
Useful for on/off blocks, brick blocks and so on. The most basic examples will be included!
Useful for on/off blocks, brick blocks and so on. The most basic examples will be included!
I got down to the point where I realised I simply can't make the cluster bullets interact with custom blocks, lol
As compensation, I added the option to make specified map16 tiles to shatter on contact with them
I wonder if there's a good way to add more common behaviors, like on/off blocks...
+
As compensation, I added the option to make specified map16 tiles to shatter on contact with them
I wonder if there's a good way to add more common behaviors, like on/off blocks...
+
October 26, 2025 at 10:54 PM
I got down to the point where I realised I simply can't make the cluster bullets interact with custom blocks, lol
As compensation, I added the option to make specified map16 tiles to shatter on contact with them
I wonder if there's a good way to add more common behaviors, like on/off blocks...
+
As compensation, I added the option to make specified map16 tiles to shatter on contact with them
I wonder if there's a good way to add more common behaviors, like on/off blocks...
+
A quickie - a patch that allows spawning monty moles in their walking state by placing sprite 12 (originally unused). #smw #romhacking
October 24, 2025 at 4:49 PM
A quickie - a patch that allows spawning monty moles in their walking state by placing sprite 12 (originally unused). #smw #romhacking
Latest commission out of the oven - keys that trigger the destruction of a chain of blocks, based on a similar entity in Super Meat Boy.
Allows crossing chains, speeding up and slowing down the destruction and even blocks that turn into other blocks! #smw #romhacking
Allows crossing chains, speeding up and slowing down the destruction and even blocks that turn into other blocks! #smw #romhacking
October 23, 2025 at 4:52 PM
Latest commission out of the oven - keys that trigger the destruction of a chain of blocks, based on a similar entity in Super Meat Boy.
Allows crossing chains, speeding up and slowing down the destruction and even blocks that turn into other blocks! #smw #romhacking
Allows crossing chains, speeding up and slowing down the destruction and even blocks that turn into other blocks! #smw #romhacking
He's hungry for some plumber meat. Also RIP top scanline #smw #romhacking
October 22, 2025 at 3:00 AM
He's hungry for some plumber meat. Also RIP top scanline #smw #romhacking
Working on something massive
October 20, 2025 at 12:04 AM
Working on something massive
Just finished a writeup on my Patreon about my SMBX assets to SMW project. This one mostly talks about what I have done so far. In a follow-up post, I will talk about what I still want to do! Go give it a read if you're up for some ASM rambling.
www.patreon.com/posts/141290...
www.patreon.com/posts/141290...
SMBX 1.3 and its pool of unexplored potential -- Part 1: What has been made | Chill Programming for Super Mario World
Get more from Chill Programming for Super Mario World on Patreon
www.patreon.com
October 17, 2025 at 8:26 PM
Just finished a writeup on my Patreon about my SMBX assets to SMW project. This one mostly talks about what I have done so far. In a follow-up post, I will talk about what I still want to do! Go give it a read if you're up for some ASM rambling.
www.patreon.com/posts/141290...
www.patreon.com/posts/141290...
Preparing a couple of Patreon posts about my SMBX assets to SMW project - one about what I've made so far, and another one about what's coming. Stay tuned 👀
October 16, 2025 at 4:07 AM
Preparing a couple of Patreon posts about my SMBX assets to SMW project - one about what I've made so far, and another one about what's coming. Stay tuned 👀
With the Billy Gun from #smbx, you're invincible!
In my #smw version,
- bullets are cluster sprites, so up to 20 can be on screen, allowing for INSANE shooting rates (see reply)
- bullets still interact with the foreground, including blocks and slopes (as well as fireballs do, at least)
#romhacking
In my #smw version,
- bullets are cluster sprites, so up to 20 can be on screen, allowing for INSANE shooting rates (see reply)
- bullets still interact with the foreground, including blocks and slopes (as well as fireballs do, at least)
#romhacking
October 15, 2025 at 3:12 PM
With the Billy Gun from #smbx, you're invincible!
In my #smw version,
- bullets are cluster sprites, so up to 20 can be on screen, allowing for INSANE shooting rates (see reply)
- bullets still interact with the foreground, including blocks and slopes (as well as fireballs do, at least)
#romhacking
In my #smw version,
- bullets are cluster sprites, so up to 20 can be on screen, allowing for INSANE shooting rates (see reply)
- bullets still interact with the foreground, including blocks and slopes (as well as fireballs do, at least)
#romhacking
You wouldn't have guessed but the hardest part about making a resource is creating a sample level to show it off in video
October 15, 2025 at 2:46 PM
You wouldn't have guessed but the hardest part about making a resource is creating a sample level to show it off in video
It's Toothy! A little fellow straight from #smbx that slaughters all who encounter its maw. Features
- consecutive scoring which resets when it's dropped
- full carriable sprite behavior, like hitting blocks and staying in Yoshi's mouth
#smw #romhacking
- consecutive scoring which resets when it's dropped
- full carriable sprite behavior, like hitting blocks and staying in Yoshi's mouth
#smw #romhacking
October 13, 2025 at 8:07 PM
It's Toothy! A little fellow straight from #smbx that slaughters all who encounter its maw. Features
- consecutive scoring which resets when it's dropped
- full carriable sprite behavior, like hitting blocks and staying in Yoshi's mouth
#smw #romhacking
- consecutive scoring which resets when it's dropped
- full carriable sprite behavior, like hitting blocks and staying in Yoshi's mouth
#smw #romhacking
October 13, 2025 at 3:51 PM
Reposted by koopster 🐢 [asm comms open]
lack of death animation aside, its pretty much done
October 11, 2025 at 6:40 AM
lack of death animation aside, its pretty much done
Reposted by koopster 🐢 [asm comms open]
Quick showcase of the Wapeach boss I did for my Mario World romhack: youtu.be/NfApP4ktxr0
#supermarioworld
#mystuff
#romhacking
#wapeach
#supermarioworld
#mystuff
#romhacking
#wapeach
SMW Custom Boss - Wapeach
YouTube video by Moltz23
youtu.be
October 9, 2025 at 12:05 AM
Quick showcase of the Wapeach boss I did for my Mario World romhack: youtu.be/NfApP4ktxr0
#supermarioworld
#mystuff
#romhacking
#wapeach
#supermarioworld
#mystuff
#romhacking
#wapeach
Reposted by koopster 🐢 [asm comms open]
2nd bside level done i think. finally made it out of the smw retirement home, heres hoping it doesnt take another 3 years to make one level lol
real shit though, i think this level is pretty cool! happy with how it turned out. RTA attempts soon, i was just excited to share the design completion :D
real shit though, i think this level is pretty cool! happy with how it turned out. RTA attempts soon, i was just excited to share the design completion :D
October 7, 2025 at 3:43 AM
2nd bside level done i think. finally made it out of the smw retirement home, heres hoping it doesnt take another 3 years to make one level lol
real shit though, i think this level is pretty cool! happy with how it turned out. RTA attempts soon, i was just excited to share the design completion :D
real shit though, i think this level is pretty cool! happy with how it turned out. RTA attempts soon, i was just excited to share the design completion :D
Reposted by koopster 🐢 [asm comms open]
whoops I started a boss
In this Mushroom Kingdom, Mario unleashes The Roaring...
YouTube video by Daizo Dee Von
www.youtube.com
October 7, 2025 at 12:28 AM
whoops I started a boss
After some discussion on this topic, we were able to figure out how to make boo blocks actually stay still as they spawn. This way, their disguise ACTUALLY works - a bit crazy that we've been designing levels with them where this isn't the case for 25 years! #smw #romhacking
October 7, 2025 at 12:09 AM
After some discussion on this topic, we were able to figure out how to make boo blocks actually stay still as they spawn. This way, their disguise ACTUALLY works - a bit crazy that we've been designing levels with them where this isn't the case for 25 years! #smw #romhacking
Reposted by koopster 🐢 [asm comms open]
My entry "DINO POP!" for the 48hour SMW contest. The theme was to combine 2 levels from SMW. I combined Soda Lake and Chocolate Island 1. This was very fun to make and I'm happy with how it turned out!
Download:
bin.smwcentral.net/u/28842/DINO...
Download:
bin.smwcentral.net/u/28842/DINO...
September 29, 2025 at 5:13 PM
My entry "DINO POP!" for the 48hour SMW contest. The theme was to combine 2 levels from SMW. I combined Soda Lake and Chocolate Island 1. This was very fun to make and I'm happy with how it turned out!
Download:
bin.smwcentral.net/u/28842/DINO...
Download:
bin.smwcentral.net/u/28842/DINO...
I bring eggs that
- can give birth to any normal or custom sprites
- hatch on proximity OR can be carried, hatching once they hit the floor
- support custom code for specific sprites when hatching
A part of a bigger project where classic #smbx assets are brought to #smw! #romhacking
- can give birth to any normal or custom sprites
- hatch on proximity OR can be carried, hatching once they hit the floor
- support custom code for specific sprites when hatching
A part of a bigger project where classic #smbx assets are brought to #smw! #romhacking
October 1, 2025 at 2:52 AM
I bring eggs that
- can give birth to any normal or custom sprites
- hatch on proximity OR can be carried, hatching once they hit the floor
- support custom code for specific sprites when hatching
A part of a bigger project where classic #smbx assets are brought to #smw! #romhacking
- can give birth to any normal or custom sprites
- hatch on proximity OR can be carried, hatching once they hit the floor
- support custom code for specific sprites when hatching
A part of a bigger project where classic #smbx assets are brought to #smw! #romhacking
Reposted by koopster 🐢 [asm comms open]
Hello everyone! In a little more than a hour (8:00 PM PT / 11:00 PM ET), I will be showcasing a custom Boom Boom I made for a future hack of mine. It's not a long showcase, so be sure to catch it when it premieres!
If not, well hope you enjoy the boss regardless. :)
If not, well hope you enjoy the boss regardless. :)
SMW Custom Boss - Boom Boom (SMW Styled)
YouTube video by Daizo Dee Von
youtu.be
September 24, 2025 at 1:48 AM
Hello everyone! In a little more than a hour (8:00 PM PT / 11:00 PM ET), I will be showcasing a custom Boom Boom I made for a future hack of mine. It's not a long showcase, so be sure to catch it when it premieres!
If not, well hope you enjoy the boss regardless. :)
If not, well hope you enjoy the boss regardless. :)
The beauty that is birth... #smw #romhacking
September 14, 2025 at 1:30 AM
The beauty that is birth... #smw #romhacking