koopster 🐢 [asm comms open]
@koopster.bsky.social
98 followers 54 following 68 posts
#smw programmer and hacker. https://pk.muncher.se/commissions https://www.patreon.com/c/koopsterthedog
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koopster.bsky.social
Hi, I just set up a Patreon! The options to support me are there, but I also wanna use it to ramble about my ASM works. A post about the baby Reznors is already up - if you're into that, go check me out:

www.patreon.com/c/koopsterth...

And since this will be pinned:

pk.muncher.se/commissions/
Chill Programming for Super Mario World | Patreon
Gimmicks, sprites, bosses and a lot of rambling about them
www.patreon.com
koopster.bsky.social
Here's a demonstration of a very fast rate on LoROM (i.e. not on SA-1), which you can tell from the lag caused by the koopas #smw #romhacking
koopster.bsky.social
With the Billy Gun from #smbx, you're invincible!
In my #smw version,
- bullets are cluster sprites, so up to 20 can be on screen, allowing for INSANE shooting rates (see reply)
- bullets still interact with the foreground, including blocks and slopes (as well as fireballs do, at least)
#romhacking
koopster.bsky.social
You wouldn't have guessed but the hardest part about making a resource is creating a sample level to show it off in video
koopster.bsky.social
It's Toothy! A little fellow straight from #smbx that slaughters all who encounter its maw. Features
- consecutive scoring which resets when it's dropped
- full carriable sprite behavior, like hitting blocks and staying in Yoshi's mouth
#smw #romhacking
koopster.bsky.social
What's that...? #smw #romhacking #smbx
Reposted by koopster 🐢 [asm comms open]
spritersonikku.bsky.social
lack of death animation aside, its pretty much done
Reposted by koopster 🐢 [asm comms open]
moltz20.bsky.social
Quick showcase of the Wapeach boss I did for my Mario World romhack: youtu.be/NfApP4ktxr0

#supermarioworld
#mystuff
#romhacking
#wapeach
SMW Custom Boss - Wapeach
YouTube video by Moltz23
youtu.be
Reposted by koopster 🐢 [asm comms open]
markalarm.bsky.social
2nd bside level done i think. finally made it out of the smw retirement home, heres hoping it doesnt take another 3 years to make one level lol

real shit though, i think this level is pretty cool! happy with how it turned out. RTA attempts soon, i was just excited to share the design completion :D
koopster.bsky.social
This video has an extra fix - in the SNES, OAM is one scanline late. Therefore, the blocks would normally be drawn one pixel lower than the layer blocks. This can be noticed in block sprites like message boxes. By shifting the sprite's position up by one pixel on spawn, they become truly aligned.
koopster.bsky.social
After some discussion on this topic, we were able to figure out how to make boo blocks actually stay still as they spawn. This way, their disguise ACTUALLY works - a bit crazy that we've been designing levels with them where this isn't the case for 25 years! #smw #romhacking
Reposted by koopster 🐢 [asm comms open]
stivisromhacks.bsky.social
My entry "DINO POP!" for the 48hour SMW contest. The theme was to combine 2 levels from SMW. I combined Soda Lake and Chocolate Island 1. This was very fun to make and I'm happy with how it turned out!

Download:
bin.smwcentral.net/u/28842/DINO...
koopster.bsky.social
...hi, I'm alive! Sorry I haven't posted in a while, I'm currently enrolled in two complex commissions I can't really show off, and also... life has been draining, as always. But I'm still working!
koopster.bsky.social
I bring eggs that
- can give birth to any normal or custom sprites
- hatch on proximity OR can be carried, hatching once they hit the floor
- support custom code for specific sprites when hatching

A part of a bigger project where classic #smbx assets are brought to #smw! #romhacking
Reposted by koopster 🐢 [asm comms open]
daizodeevon.bsky.social
Hello everyone! In a little more than a hour (8:00 PM PT / 11:00 PM ET), I will be showcasing a custom Boom Boom I made for a future hack of mine. It's not a long showcase, so be sure to catch it when it premieres!

If not, well hope you enjoy the boss regardless. :)
SMW Custom Boss - Boom Boom (SMW Styled)
YouTube video by Daizo Dee Von
youtu.be
koopster.bsky.social
And it's out! Get it here: smwc.me/s/40624

You may not have noticed, but the video above has two very subtle issues that have been fixed in the final version 🫢
koopster.bsky.social
The beauty that is birth... #smw #romhacking
Reposted by koopster 🐢 [asm comms open]
darkprincesmw.bsky.social
HAPPY 40TH BIRTHDAY SUPER MARIO
#smw #supermarioworld #romhacking

LINK IN REPLIES
Reposted by koopster 🐢 [asm comms open]
spritersonikku.bsky.social
working on the visuals (Hoot sprites by the incredible @izzi8bit.bsky.social )

upon starting a run, there's a ~25% chance of him appearing, landing on the progress board at night; he won't leave during the day, instead sleeping through it

he's only here to hang out, so he doesn't do anything else
koopster.bsky.social
Hi, I just set up a Patreon! The options to support me are there, but I also wanna use it to ramble about my ASM works. A post about the baby Reznors is already up - if you're into that, go check me out:

www.patreon.com/c/koopsterth...

And since this will be pinned:

pk.muncher.se/commissions/
Chill Programming for Super Mario World | Patreon
Gimmicks, sprites, bosses and a lot of rambling about them
www.patreon.com
koopster.bsky.social
Preparing another release! 👀 #smw #romhacking #smbx