Daniel King
@kin.gy
Software man, just an innocent software man.
Reposted by Daniel King
in case you're not sure who dhh is, he's a danish counterstrike player and race car owner who writes essays like "i am smarter than you" and "foreigners bad"
rich enough not to worry about consequences but at the very same time, still desperate for status, a man two friends short of a podcast
rich enough not to worry about consequences but at the very same time, still desperate for status, a man two friends short of a podcast
September 19, 2025 at 5:30 PM
in case you're not sure who dhh is, he's a danish counterstrike player and race car owner who writes essays like "i am smarter than you" and "foreigners bad"
rich enough not to worry about consequences but at the very same time, still desperate for status, a man two friends short of a podcast
rich enough not to worry about consequences but at the very same time, still desperate for status, a man two friends short of a podcast
Thanks! The fisheye correction is next, also interested in texturing the walls.
I'm happy I don't have to deal with all the VGA limitations you described though, but I guess that's part of why what Carmack and Romero did is so impressive for 1992.
I'm happy I don't have to deal with all the VGA limitations you described though, but I guess that's part of why what Carmack and Romero did is so impressive for 1992.
June 16, 2025 at 11:01 AM
Thanks! The fisheye correction is next, also interested in texturing the walls.
I'm happy I don't have to deal with all the VGA limitations you described though, but I guess that's part of why what Carmack and Romero did is so impressive for 1992.
I'm happy I don't have to deal with all the VGA limitations you described though, but I guess that's part of why what Carmack and Romero did is so impressive for 1992.
That's why I've never understood people who play games like this on emulators that smooth over all the original limitations.
"Fixing" the texture wobble/jitter, smoothing over the dithering, upscaling textures, etc.
Probably the same people that watch AI-colorized black & white films.
"Fixing" the texture wobble/jitter, smoothing over the dithering, upscaling textures, etc.
Probably the same people that watch AI-colorized black & white films.
October 21, 2024 at 5:20 PM
That's why I've never understood people who play games like this on emulators that smooth over all the original limitations.
"Fixing" the texture wobble/jitter, smoothing over the dithering, upscaling textures, etc.
Probably the same people that watch AI-colorized black & white films.
"Fixing" the texture wobble/jitter, smoothing over the dithering, upscaling textures, etc.
Probably the same people that watch AI-colorized black & white films.