Daniel King
kin.gy
Daniel King
@kin.gy
Software man, just an innocent software man.
Inspired by @fabinou.bsky.social's great Wolfenstein 3D game engine book I decided to give a simple raycasting renderer a go.

Using plain C and Raylib for the draw calls, it is pretty rough, but was really satisfying to see the results as someone that never does any graphics programming.
June 14, 2025 at 2:15 PM