Kepler (Developing Thwimbly!)
@keplerelectronics.com
Currently developing Thwimbly, a fluid 2D platformer built in #tic80
https://kepler-softworks.itch.io/thwimbly
https://kepler-softworks.itch.io/thwimbly
at least i was able to use the time for something productive
September 4, 2025 at 3:09 PM
at least i was able to use the time for something productive
Spent this week watching GDQ and working on JUICE for Thwimbly. Trying to get a vertical slice of the first world done soon!
Built in #tic80, I'm trying to push this fantasy console as far as I can graphically. Having only 32 colors is tricky!!
Built in #tic80, I'm trying to push this fantasy console as far as I can graphically. Having only 32 colors is tricky!!
January 11, 2025 at 5:00 AM
Spent this week watching GDQ and working on JUICE for Thwimbly. Trying to get a vertical slice of the first world done soon!
Built in #tic80, I'm trying to push this fantasy console as far as I can graphically. Having only 32 colors is tricky!!
Built in #tic80, I'm trying to push this fantasy console as far as I can graphically. Having only 32 colors is tricky!!
Working with two of the oldest mechanics in Thwimbly today, Doublejump tokens and pipes and doing some rework to make them more usable and versatile
The jump tokens look like candy, I want to eat them, really happy with how my shading has improved over time
Game made with #TIC80, palette is #RES64
The jump tokens look like candy, I want to eat them, really happy with how my shading has improved over time
Game made with #TIC80, palette is #RES64
November 29, 2024 at 10:05 PM