Kepler (Developing Thwimbly!)
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keplerelectronics.com
Kepler (Developing Thwimbly!)
@keplerelectronics.com
Currently developing Thwimbly, a fluid 2D platformer built in #tic80
https://kepler-softworks.itch.io/thwimbly
Doin some videomaking again. First Devlog on Thwimbly is up, talking about what the game is and an overview of what my next steps are in development.

Link in thread.
November 4, 2025 at 11:39 PM
making moves
September 21, 2025 at 9:41 PM
at least i was able to use the time for something productive
September 4, 2025 at 3:09 PM
Dang, Thwimbly is at 255107 and I thought that was high.

I forked TIC to add extra banks for Thwimbly, so that's an option for extra code space if you want it. I understand if you want to keep the purist approach though :)
August 14, 2025 at 10:03 PM
what if i told you in the next update thwimbly can wear the 7 grand dad hat
July 22, 2025 at 7:51 PM
THE THWIMBLY DEMO HAS BEEN UPDATED TO 0.1.3!

Featuring better controls, more graphical juice, and better music/SFX integration.

Made in #TIC80 with the #RES64 palette

Free download, link in replies
July 18, 2025 at 9:16 PM
Spent a bunch of last week at #sgdq2025

the most fun i've had in years. brought my 3DS along to streetpass folks and took this selfie on the (admittedly lores) 3DS camera.

Definitely want to go again, definitely gonna pick speedrunning back up, it's been too long since i've had a speed game
July 14, 2025 at 6:44 PM
Spent this week watching GDQ and working on JUICE for Thwimbly. Trying to get a vertical slice of the first world done soon!

Built in #tic80, I'm trying to push this fantasy console as far as I can graphically. Having only 32 colors is tricky!!
January 11, 2025 at 5:00 AM
Working with two of the oldest mechanics in Thwimbly today, Doublejump tokens and pipes and doing some rework to make them more usable and versatile

The jump tokens look like candy, I want to eat them, really happy with how my shading has improved over time

Game made with #TIC80, palette is #RES64
November 29, 2024 at 10:05 PM
Finally getting near photorealism in my Blender Renders. It's the little things that make all the difference.

The background was just downloaded from CGtrader, it's not as polished as optimal, but its decent enough at first glance.

Render is of a new 3lb battlebot for competition : )
November 26, 2024 at 6:32 PM
I told myself I'd finish this game before Picotron came out... That was like three years ago and I'm still nowhere near finished. Remaining major goals are level design, music, and the world map.

Made in #TIC80, using the #RES64 Palette :)
November 21, 2024 at 12:40 AM
Gettin the new profile set up with some stuff, here's a recent image of my game Thwimbly, a 2D platformer made with #TIC80

Just added borders to make entities more readable, it's pretty charming! ^_^
October 19, 2024 at 1:59 AM
Cool picture from a 1lb robot combat ( #battlebots but smol) comp I went to this summer. One of the few times I'm not the one flying around lol.
October 19, 2024 at 1:50 AM