Kepler (Developing Thwimbly!)
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keplerelectronics.com
Kepler (Developing Thwimbly!)
@keplerelectronics.com
Currently developing Thwimbly, a fluid 2D platformer built in #tic80
https://kepler-softworks.itch.io/thwimbly
Trenchbroom is the best one I've found so far. Optimized for Lowpoly/Blockouts, but it is pretty quick to prototype.

Tried Blender, Sprytile, Hammer, Unreal Primitives.. Trenchbroom won for me.

If only it was quick to import into Unreal... even with HammUEr iteration is a pain.
November 9, 2025 at 2:03 PM
Geometry wars 3 (twinstick with short level-based progression)
N++ (minimalist 2D platformer with one-screen levels)
Pako (arcadey car chase simulator, most of my runs cap out at a minute or so)
October 26, 2025 at 3:14 PM
I feel like intentionally leaning into the aesthetic would be so cool for a horror game.

it's so far into the uncanny valley, push it a bit farther and you have a whole aesthetic
October 22, 2025 at 2:06 PM
the worst kind of scope creep is when the idea would 100% make the game better
September 26, 2025 at 12:53 AM
Selaco has a treasure trove of accessibility options, including (and more):

A ton of graphical options (reduced flicker)

Trigger reduction (removing some "intense" scripted sequences, reduced blood)

Difficulty options to reduce enemies and focus on exploration.

And they're all mix-n-match too!
September 24, 2025 at 10:00 PM
dang playing with hey ily, yall pulling out all the awesome support for this tour. Wish I still lived in Minneapolis!!
September 23, 2025 at 1:45 AM
Bruh y'all are opening for Anamanaguchi?! What a time for me to be stranded in the midwest.
September 10, 2025 at 11:41 PM
Oh hype! I thought we were still a long ways out from Emuurom's release! Really looking forward to its release : )
September 4, 2025 at 12:28 AM
yo @noclipvideo.bsky.social this game is going to be nuts, the demo is incredibly fun, and the artstyle is an absolute banger, would love to hear y'alls thoughts on it on the podcast
August 31, 2025 at 4:47 AM
at this point I realized that I just like working in a sandboxed environment with lua scripting. I really like having everything in one place: Code, music, graphics, maps, etc.

Once Thwimbly is done I want to see if Picotron is closer to what I'm looking for in a hyperpowered fantasy console
August 14, 2025 at 10:16 PM
That's totally fair. I went back and forth about it for the same reasons

I landed on the other side of the fence because the way Thwimbly stores its levels limits me to 28 levels max, and I was concerned about people beating the game and refunding. I think that's less of a problem for Emuurom
August 14, 2025 at 10:13 PM
Dang, Thwimbly is at 255107 and I thought that was high.

I forked TIC to add extra banks for Thwimbly, so that's an option for extra code space if you want it. I understand if you want to keep the purist approach though :)
August 14, 2025 at 10:03 PM
literally every time I try to sing Lieday I end up slipping into skee lo
August 12, 2025 at 10:19 PM