buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/
internet blog on the internet: https://www.joewintergreen.com/
friendly dev chat: http://discord.gg/TyexPhe
he/him
@caraellison.bsky.social
@bmitsoda.bsky.social
@radiatoryang.bsky.social
@binarypartitioned.space
@arivelazquez.com
@jboggsie.bsky.social
@conundrum.bsky.social
(also tom, idk if he has bsky)
@caraellison.bsky.social
@bmitsoda.bsky.social
@radiatoryang.bsky.social
@binarypartitioned.space
@arivelazquez.com
@jboggsie.bsky.social
@conundrum.bsky.social
(also tom, idk if he has bsky)
www.joewintergreen.com/nine-eleven-...
www.joewintergreen.com/nine-eleven-...
tbh if you look at Halo's visuals and see something limited by the tech of its time you're artistically illiterate
tbh if you look at Halo's visuals and see something limited by the tech of its time you're artistically illiterate
Fixes the annoying part of using texture painting instead of vertex: making a new texture to paint to and a material instance for it and assigning it to the actor every time you want to paint.
Fixes the annoying part of using texture painting instead of vertex: making a new texture to paint to and a material instance for it and assigning it to the actor every time you want to paint.