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jmannius.itch.io
@jmannius.itch.io
Wannabe Indie #Gamedev using #Godot Also learning Japanese 日本語を勉強しています. Purple belt in Brazilian Jiujitsu. Looking to connect with other gamedev folks regardless of engine.
#Godot #GodotEngine #GameDev #IndieDev #SoloDev update!

Decided I need to follow advice and make more 2D tiny games to really get good at Godot. Originally had written off this course but have come back to it to get better at scripting. Really enjoying understanding more. Here is Speedy Saucer!
November 11, 2025 at 10:06 PM
So I thought id be clever and copy the Godot 3 project and then upgrade it to Godot 4 and that didn’t work either, argh #GodotEngine #Godot #IndieDev #GameDev #SoloDev
November 9, 2025 at 3:06 PM
#Godot #GodotEngine #Solodev #IndieDev #GameDev

Been doing an FPS, and I did a little of it in Godot 3 and I *really* liked the crunchy psx pixel aesthetic. I’ve tried to do a similar thing in Godot 4, and notice it doesn’t look as good. Any ideas what I should do to change this?
November 9, 2025 at 2:39 PM
#Godot #GodotEngine #GameDev #SoloDev #IndieDev

Finished Frogger as part of this #Udemy course, have also branched out to another course purely for curiosity’s sake - learning some new stuff, which I think will work for #StarAllVampires I love the lighting effects!
November 7, 2025 at 9:42 PM
#Godot #GodotEngine #SoloDev #IndieDev #GameDev

Making more progress, Frogger game is actually somewhat playable and I’m getting the hang of signals and layers. Have even messed around with another course about Godot 3, solely because I’m a bit of a completionist sort. More soon!
November 5, 2025 at 6:51 PM
Another #SoloDev #IndieDev #Gamedev update using #Godot #GodotEngine for a #Udemy course

Player is now animated and you get a congratulations message in the debug when you get to the goal. I’m also working hard to try and do the challenges - failing a lot, but always learning!
November 3, 2025 at 8:11 PM
#IndieDev #SoloDev #GameDev #Godot #GodotEngine

Annoyed at projects where I’ve realised that I may have jumped too far in complexity (where I’m blindly copying code rather than understanding it) I’m understanding #GDScript better in smaller games such as this WiP Frogger 🚧 🐸 🚧 in this Udemy course
November 1, 2025 at 5:08 PM
#GameDev #SoloDev #IndieDev #Godot #GodotEngine I’ve tried to make a weapon handler script similar to what I’ve done before, however both guns are still visible (only weapon_1, the pistol, should be visible). Both weapons have canvas layers - what is the correction? Any ideas?
October 26, 2025 at 1:31 PM
Some reading online tells me that signals are the way to do it. I’ve adjusted the code slightly, and am planning to do away with the timer in the scene in order to make timing dependent on animations. However now the pistol shoots continuously - here is code, any ideas (please be gentle)
October 25, 2025 at 4:31 PM
#Godot #GodotEngine update #IndieDev #SoloDev #GameDev

We have a working shotgun now. I have a lot of other things I wish to add, it’s been a learning experience about tutorials, best practice, and solving errors. All part of the journey eh?
October 25, 2025 at 3:37 PM
#SoloDev #IndieDev #Gamedev update using #Godot #GodotEngine

Inspired by “don’t try to be perfect, just make it work first” I’ve adapted an online Godot 3 tutorial for Godot 4 a bit, we now have a muzzle flash, the gun animates when firing, and the enemy has an animation upon dying
October 19, 2025 at 1:42 PM
#Gamedev #SoloDev #IndieDev update using #Godot #GodotEngine

Enjoying the challenge of doing this. Have replaced player guns with the 90s fingerless gloves. Enemy disappears once he runs out of health from you shooting him. Will add more animations and other things soon!
October 12, 2025 at 4:04 PM
October 6, 2025 at 5:26 PM
#Godot #GodotEngine update!

We now have an animated enemy that walks towards us, and the player has a gun (doesn’t fire - yet). I see some of the textures I’ve been using load nicely and look nice on some parts of the 3D but bad in some others - any ideas? #GameDev #SoloDev #IndieDev
October 5, 2025 at 1:03 PM
#Godot #GodotEngine #IndieDev #SoloDev #Gamedev update!

Having had some half-hearted experiences recently I decided to plunge into an FPS relying a bit on a tutorial but then adding my own spin on it. I think a 2.5D FPS will be more realistic to put together. Using assets from Duke Nukem 3D
September 28, 2025 at 4:01 PM
I was liking the idea of using a Duke Nukem 3D sprite sheets for a #2.5D FPS but all the sprite sheets online I’ve found are a bit all over the place - am I better getting a #pixelartist to make a new set of new ones? Weapons would be similar #Gamedev #Solodev #IndieDev
September 24, 2025 at 5:47 PM
Another #Gamedev #SoloDev #IndieDev #Godot #GodotEngine update:

Enjoying this tutorial though it is a little rough around the edges in places. Really getting into Godot, and appreciating its simplicity. Character has a death animation, and can break the crate with his lil sword.
September 6, 2025 at 4:05 PM
Found the old FPS tutorial in the #Godot documents for Godot 3.3 - it was the type of thing I have always wanted to make with those types of features but aarghhh they stopped providing things like this in the documents 😿😿😿
September 1, 2025 at 7:13 PM
#GameDev #SoloDev #IndieDev update using #Godot #GodotEngine

Decided to start clearing through some #Udemy stuff. I like this one so far as it’s showing me a slightly different way of doing 2D compared to what I’m used to. Getting quite into 2D gamedev right now!
August 31, 2025 at 4:13 PM
#Gamedev #IndieDev #SoloDev update using #Godot #GodotEngine

Having watched a lot of @juniperdev.bsky.social videos the other day I was inspired to make smaller games, such as this 2D one by @brackeys.com , and I see where my GDScript weaknesses are. Expect more updates like this!
August 26, 2025 at 9:11 PM
Went to A&E last night but I’m still alive! Can’t train or weight life for 10 days so extra time for #Godot might even give that new #UE5 course a shot from gamedev.tv as it’s apparently better than the last one I couldn’t finish?
August 16, 2025 at 9:58 AM
Been making a hack and slash platformer game in #Godot #GodotEngine and I’m having a lot of fun, realising I know more about #Godot than I think I do. Our player character is fully animated and what level he is on determines whether he has a sword equipped.
August 10, 2025 at 2:13 PM
Decided to make time for #Godot #GodotEngine #SoloDev #IndieDev #GameDev

Pickup is now more Postal 2 style on the ground with correct collision shape. Enemy collision shape has been sorted (might change it a little when introducing headshots). Have other bits and pieces to do but I’m back!
July 21, 2025 at 7:03 PM
#Gamedev #Solodev #IndieDev update using #Godot #GodotEngine I’ve -finally- been able to get this project working again, we now have a zombie enemy! I want the ammo pickups to function similarly to how they do in Postal 2 - any ideas? What type of collision shape? #StarAllVampires
July 5, 2025 at 2:44 PM
#Godot #GodotEngine problem, can anyone help? I was following a course for version 4.1.1, I’ve updated to 4.4.1, and now I have an error. I don’t really want to start over, can anyone help? This project was working in the earlier version and now it isn’t, which makes me a sad panda 🐼
July 5, 2025 at 1:24 PM