Fortnite: Human-Like Aim Assist, Quick Weapon, 2D Steering, Flick Stick, Gyro, etc.
Previous assists on Deathloop, Severed Steel, House of the Dead Remake
Enjoy!
Enjoy!
- Increased range of Acceleration Multiplier (50) and Min & Max Thresholds (1000);
- Acceleration Multiplier can be set <1 to affect slow aiming instead of fast;
- Thresholds can be set in steps of 0.1 instead of 0.5;
- World Space gyro option...
- Increased range of Acceleration Multiplier (50) and Min & Max Thresholds (1000);
- Acceleration Multiplier can be set <1 to affect slow aiming instead of fast;
- Thresholds can be set in steps of 0.1 instead of 0.5;
- World Space gyro option...
In that case, you can map gyro to right stick (which might be clunky depending on the game) or everything to keyboard+mouse
In that case, you can map gyro to right stick (which might be clunky depending on the game) or everything to keyboard+mouse
3. Have a simple model for weapon weight, so a small pistol gets on-target more quickly than a heavy shotgun. Make getting close not just about making your target bigger, but making their heavy AR easier to avoid.
Could be fun!
3. Have a simple model for weapon weight, so a small pistol gets on-target more quickly than a heavy shotgun. Make getting close not just about making your target bigger, but making their heavy AR easier to avoid.
Could be fun!
1. Less messing with the camera, more offsetting my aim within the camera space to be more transparent about what input is mine and what's the game's;
1. Less messing with the camera, more offsetting my aim within the camera space to be more transparent about what input is mine and what's the game's;
This is a big part of what feels off when you dash at what would've been the perfect time and the enemy hits you anyway just because they had line of sight.
This is a big part of what feels off when you dash at what would've been the perfect time and the enemy hits you anyway just because they had line of sight.
Even against computer controlled enemies. Even hitscan enemies can be fun to dodge around if they do a simple model of a reaction time instead of just locking on and adding some randomness.
Even against computer controlled enemies. Even hitscan enemies can be fun to dodge around if they do a simple model of a reaction time instead of just locking on and adding some randomness.
See the instant bullet trail just miss you. Time your shot better than theirs. Feels so good!
See the instant bullet trail just miss you. Time your shot better than theirs. Feels so good!
IMHO, the human reaction time is almost the whole reason clicking on other players is hard and trying not to get clicked on is interesting and fun!
IMHO, the human reaction time is almost the whole reason clicking on other players is hard and trying not to get clicked on is interesting and fun!
So please play it, enjoy it, talk about it, and expect it to get better and better!
🎯🔫👀
So please play it, enjoy it, talk about it, and expect it to get better and better!
🎯🔫👀
I was watching dev keenly, and when I was asked to be involved I pounced on it!
I was watching dev keenly, and when I was asked to be involved I pounced on it!