Fortnite: Human-Like Aim Assist, Quick Weapon, 2D Steering, Flick Stick, Gyro, etc.
Previous assists on Deathloop, Severed Steel, House of the Dead Remake
The big one on PS5 and Windows is Calibration, letting players disable motion sensor recalibrations during regular gameplay so they didn't get in the way of small aiming adjustments:
The big one on PS5 and Windows is Calibration, letting players disable motion sensor recalibrations during regular gameplay so they didn't get in the way of small aiming adjustments:
I don't do any weapon design, but I did improve our spread system a while back with something like this in mind
I don't do any weapon design, but I did improve our spread system a while back with something like this in mind
For most players this will be a very subtle change, but there's a lot of questions about "is it better? is it worse? what is it?" so I thought I'd flesh it out a bit.
🧵
www.fortnite.com/news/fortnit...
For most players this will be a very subtle change, but there's a lot of questions about "is it better? is it worse? what is it?" so I thought I'd flesh it out a bit.
🧵
www.fortnite.com/news/fortnit...
I'm best known for my work in gyro aiming. It's tough to push back against a negative stigma from the old days of poor tech and poorer standards.
But I've established precise, responsive, mouse-like standards used in Steam, Fortnite, Call of Duty, and much more!
I'm best known for my work in gyro aiming. It's tough to push back against a negative stigma from the old days of poor tech and poorer standards.
But I've established precise, responsive, mouse-like standards used in Steam, Fortnite, Call of Duty, and much more!