Jibb Smart
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jibbsmart.com
Jibb Smart
@jibbsmart.com
AAA controls guy.
Fortnite: Human-Like Aim Assist, Quick Weapon, 2D Steering, Flick Stick, Gyro, etc.
Previous assists on Deathloop, Severed Steel, House of the Dead Remake
Pinned
Hi new followers! Welcome!

Here's a talk I gave 2 years ago on how to achieve mouse-like precision on modern controllers without aim assist:
youtu.be/krQ_ggZcN1Q?...

#gamedev
Mouse-like Precision Without Aim Assist: Making Good Gyro Controls
YouTube video by GCAP
youtu.be
The mouse 🖱️ minigames in Switch 2's Welcome Tour are cool demos of things sticks aren't good at, but would be even easier with motion/gyro aim than on my couch (frictionlessness is a big win).

Given they're mostly inspired by old Flash games, I wish I did minigames like these for gyro years ago.
July 8, 2025 at 4:29 PM
I keep catching myself thinking I should buy just the controller, and then remember that it's not gonna do anything with a Switch 2...

(not opposed to getting a Switch 2, but it's just a lot more money)
June 19, 2025 at 8:59 AM
Reposted by Jibb Smart
Motion Controls Are a LOT Better on Switch 2
YouTube video by GVG
www.youtube.com
June 11, 2025 at 4:09 PM
Gyro Discord has been enjoying some tweaks to the gyro settings in Fortnite 🎮🎯

The big one on PS5 and Windows is Calibration, letting players disable motion sensor recalibrations during regular gameplay so they didn't get in the way of small aiming adjustments:
June 8, 2025 at 11:30 PM
Personally I prefer not to have sticky help with my aim.

And sure, some of it's about not messing with my SHOOTING when using a perfectly good aim input (mouse or gyro).

But a big part of it is about not messing with DODGING, whether it's mine or my enemy's.
April 28, 2025 at 9:05 AM
Non-console #gamedev often ask how to get started with gyro controls given that most engines don't support them out of the box.

This looks like a great way to go! Thanks, @agentottsel.bsky.social !
Introducing JoyShockLibrary4Unreal!

I've been working on an Unreal plugin that adds native support for PS and Switch controllers, including gyro! It's based on
@jibbsmart.com's JoyShockLibrary, and integrates into Unreal's existing input events.

GitHub link: github.com/AgentOttsel/...
December 20, 2024 at 12:55 AM
My main contributions to Fortnite Ballistic:
- Improved recoil system (offset recoil; more consistent across aim modes / player adjustments; more designer control);
- Options to lock the reticle size and position (disable "Show Spread" and "Show Recoil");
- First Person sensitivity sliders for 🖱️🎮📱🥙
December 14, 2024 at 12:47 AM
Ballistic got updated today with some bug fixes. It's been great seeing folks getting into it!
Fortnite - Ballistic Launch Trailer www.youtube.com/watch?v=y71N...
December 13, 2024 at 9:55 AM
Hey #gamedev, here's the absolute lowest-hanging fruit for controls accessibility:
And earlier today,
@bethesda.bsky.social
sent me a key for Indiana Jones and the Great Circle. Mixed inputs seem to work perfectly, just enabling gyro on Steam already did 90% of the work.

None of that would be possible without the credibility this community provides, thank you so much! ❤️
a man wearing a hat and a leather jacket has the hashtag excaliburnefr on the bottom right
ALT: a man wearing a hat and a leather jacket has the hashtag excaliburnefr on the bottom right
media.tenor.com
December 10, 2024 at 12:19 AM
Given that Fortnite already has top-tier support for gyro aiming -- great for flick shots, tracking, or just small adjustments that sticks struggle with -- I really hope the gyro gaming community dives into BALLISTIC from the get-go!
Fortnite goes first-person for new 5v5 mode Ballistic
www.eurogamer.net/fortnite-goe...
December 9, 2024 at 4:25 AM
The Surgefire SMG is so much fun to shoot with! Its spread *tightens* during sustained fire, making it unusually good for finding obscured opponents and then laying on the damage.

I don't do any weapon design, but I did improve our spread system a while back with something like this in mind
December 2, 2024 at 12:02 AM
A little improvement to the gyro settings in Fortnite: players using a PlayStation controller can now set "touchpad touch" as a way to disable or enable gyro aim
December 1, 2024 at 11:47 PM
Reposted by Jibb Smart
THEY FIXED IT! You can now do gyro flicks on
Alan Wake 2!!!

Some acceleration is still being applied, but it's usable, fine, and precise enough for a single-player game! Thank you so much, @remedygames.com and whatever developer that listened to us, gyro gamers! We love you! 🥰
November 27, 2024 at 12:54 PM
Hi new followers! Welcome!

Here's a talk I gave 2 years ago on how to achieve mouse-like precision on modern controllers without aim assist:
youtu.be/krQ_ggZcN1Q?...

#gamedev
Mouse-like Precision Without Aim Assist: Making Good Gyro Controls
YouTube video by GCAP
youtu.be
October 18, 2024 at 1:54 PM
Cohost is going read-only today and will shut down EOY. Check out these #gamedev posts while you can!

- The secret to dodging bullets - aim assist, bots, etc
- 1 million reasons for "mixed input"
- How to make 🎮 aim better
- How to make 🎮 steer better
- Year of the gyro

cohost.org/jibbsmart?pa...
Jibb Smart on cohost
Gamedev, Input Specialist
cohost.org
October 1, 2024 at 2:49 AM
Reposted by Jibb Smart
G'day! We're #hiring for a Senior Engineer role at Gravity Well.

We're making something new as a remote friendly, empathetic team and have a ton of experience behind us (o.g. IW / Respawn + more).

We'd love to see you apply!
gravitywell.games

#gamedev
#gamedevjobs
September 24, 2024 at 5:22 AM
Alright #gamedev, we all know "technical debt" -- it's harder to improve an old system the more other systems depend on it working the old way.

I'm looking for a word for another kind of debt -- the more players depend on the quirks of a gameplay system, the more they reject changes to that system
September 24, 2024 at 1:09 AM
Human-like aim assist is live in Fortnite! This was my baby, so I'm super excited about it!

For most players this will be a very subtle change, but there's a lot of questions about "is it better? is it worse? what is it?" so I thought I'd flesh it out a bit.
🧵

www.fortnite.com/news/fortnit...
September 17, 2024 at 1:30 PM
Must remember to do a Fortnite skeet when it comes back online with the new update. There's a thing in it I wanna point at and say "I did that!"
September 17, 2024 at 8:20 AM
On Twitter I said that if folks want consoles to innovate more with their controllers, devs should make better use of the controllers they already have.

They asked for examples, reminding me I wrote a blog about it once on @gamedeveloper.bsky.social:
www.gamedeveloper.com/game-platfor...
7 Building Blocks for Better Controls
Let’s offer the best experience we can to new players, disabled players, and expert players, by offering them alternative building blocks that better suit their experiences and their ambitions.
www.gamedeveloper.com
September 17, 2024 at 2:00 AM
Hey #gamedev!

I'm best known for my work in gyro aiming. It's tough to push back against a negative stigma from the old days of poor tech and poorer standards.

But I've established precise, responsive, mouse-like standards used in Steam, Fortnite, Call of Duty, and much more!
September 16, 2024 at 2:16 AM
Reposted by Jibb Smart
Phantom Spark
I've worked on this precision time-trial racing as an art-director/artist the last years and still love playing it for its chill zen vibes now and then.
September 13, 2024 at 12:36 PM
Standout features in #AstroBot for new gamers:
- Most enemies (early on, at least) cannot hurt the player character, but just bump you (mostly) harmlessly;
- Players can't accidentally run off perilous edges (but can jump or be bumped off);
- Camera usually doesn't need direct control

#gamedev
September 14, 2024 at 2:00 AM
@gamedevlist.bsky.social Hi! Senior Gameplay Programmer at Epic here. Created flick stick, gyro best practices, and do lots of controls-focused stuff.

I'm trying to get re-connected here and would love to be on your list, thanks :)
September 14, 2024 at 12:19 AM