Jeckie 🌌
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jeckie.bsky.social
Jeckie 🌌
@jeckie.bsky.social
(Eng / Esp)
Reposted by Jeckie 🌌
Been working on this cozy ancient Egyptian life sim for 3 years with my wife. It’s called Fields of Aaru 🌾 #gamedev #indiegames
October 15, 2025 at 6:29 PM
Reposted by Jeckie 🌌
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:41 PM
Reposted by Jeckie 🌌
Can you make papyrus in our cozy game? Yes, you can even grow your own papyrus farm!

What else would you like to know about our game?
#gamedev #indiegames #bevyengine
September 28, 2025 at 7:11 PM
Reposted by Jeckie 🌌
New blog post: "Realtime Raytracing in Bevy 0.17 (Solari)"
jms55.github.io/posts/2025-0...
September 20, 2025 at 9:23 PM
Reposted by Jeckie 🌌
I made my temporary fork of Bevy Hanabi more concrete. It's now called Hanabi-Batched: github.com/pcwalton/bev...

This is a temporary fork that provides much better performance in real-life scenarios, making the difference between a shippable game and not in most cases.
GitHub - pcwalton/bevy_hanabi: A fork of Bevy Hanabi, the GPU-driven VFX system for Bevy, with improved performance and functionality
A fork of Bevy Hanabi, the GPU-driven VFX system for Bevy, with improved performance and functionality - pcwalton/bevy_hanabi
github.com
September 16, 2025 at 11:33 PM
Reposted by Jeckie 🌌
We're excited to announce our new Bevy Merch store: merch.bevy.org. You can now show your support for Bevy in style!
Bevy Merch | Official Merchandise | Bonfire
Check out Bevy Merch on Bonfire and shop official merchandise today! Featuring limited edition custom apparel, printed with care in the USA just for you.
merch.bevy.org
August 25, 2025 at 10:09 PM
Reposted by Jeckie 🌌
Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy:

bevy.org/news/bevys-f...
Bevy's Fifth Birthday
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
August 11, 2025 at 10:54 AM
Reposted by Jeckie 🌌
Free and open source 2D graphics editor PixiEditor 2.0 out now with Linux support
#PixiEditor #OpenSource #GameDev #Art #Linux
Free and open source 2D graphics editor PixiEditor 2.0 out now with Linux support
PixiEditor is a free and open source fully-featured 2D graphics editor, now better than ever with the 2.0 release out that brings Linux support.
www.gamingonlinux.com
August 1, 2025 at 12:22 PM
Reposted by Jeckie 🌌
WAKE UP HONEY, 3D PARTICLE FOR BEVY HANABI JUST DROPPED

github.com/hexroll/omag...

#bevy #rust #hanabi #particles
July 26, 2025 at 10:01 AM
Reposted by Jeckie 🌌
July 21, 2025 at 4:59 PM
Reposted by Jeckie 🌌
🏗️ Organizing Larger Projects #rustlang

How do large projects like bevy or the rust compiler get broken down into manageable chunks? How do they keep the codebase modular and maintainable, and easy to work on? Do you have a single main file with 500+ LOC?

Let's learn how to use workspaces🧵👇
July 17, 2025 at 7:05 AM
Reposted by Jeckie 🌌
Game editor coming along nicely.
- full asset system with instant hotloading
- preprocessor and inspection of third-party files
- extend with new asset types and custom editors
- full undo/redo support and automatic serialization
- custom "wizards" to create new assets
- can run/stop the game inside
July 8, 2025 at 10:20 PM
Reposted by Jeckie 🌌
The results of Bevy Jam #6 are in!

We had 403 participants, 98 submissions, and 2,203 votes, making this the biggest #Bevy Jam ever!

The winner of Bevy Jam #6 is ... A Fistful of Boomerangs!
4d4xfun.itch.io/bevy-jam-6

And here are the jam results:
itch.io/jam/bevy-jam...
A Fistful of Boomerangs by 4D4XFUN, tigerplush, mpwoz, Jacudibu, toast
The Good, the Bad, and the Boomerang
4d4xfun.itch.io
June 24, 2025 at 1:47 AM
Reposted by Jeckie 🌌
Hey #bevy! Monday's rolled around, and it's time for another #bevymergetrain <3

Like every week, we have a round-up of community-reviewed #opensource PRs that have enough approvals to merge :) This week, there's 22! github.com/bevyengin...

Follow along, and learn some #rust and #gamedev :)
Pull requests · bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust - Pull requests · bevyengine/bevy
github.com
June 9, 2025 at 8:11 PM
Reposted by Jeckie 🌌
After years of yelling into the void, the void finally answered our call! The Bevy Foundation has acquired the bevy.org domain, and as of today it is live as our official domain!

Everything has been updated, including our Bluesky handle (which is now @bevy.org) and all official emails.
Bevy Engine
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
June 5, 2025 at 11:01 PM
Reposted by Jeckie 🌌
Hot patching #RustLang code? In my #BevyEngine?

github.com/bevyengine/b... was just merged!
Thanks to subsecond from #Dioxus, coming to Bevy 0.17, and already on main!
June 3, 2025 at 9:54 PM
Reposted by Jeckie 🌌
Hey #bevy: get ready to #gamejam. Learn #rust, create something delightful, have fun with #gamedev! Bevy jam #6 has officially begun! itch.io/jam/bevy-jam-6

The Man of Feathers, with the help of his trusty tarot deck, has selected this jam's theme: www.youtube.com/watc...
Bevy Jam #6
A game jam from 2025-05-31 to 2025-06-23 hosted by bevy. Welcome to the sixth official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine built in Ru...
itch.io
May 31, 2025 at 4:59 PM
Reposted by Jeckie 🌌
Phew! We're finally done! I'm really proud of the work that folks put into reviewing PRs around here: as long as this took me to get through the backlog, I'd have a full time job *just* reviewing contributions without the community's help <3

You can learn to do it too: bevyengine.org/learn...

How You Can Help
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
May 26, 2025 at 8:29 PM
Reposted by Jeckie 🌌
It is almost time for Bevy Jam #6, the official #Bevy game jam!

The jam starts on May 31st (8 days from now) and runs until June 8th.

You can sign up, read the rules, and find teammates here:

itch.io/jam/bevy-jam-6
Bevy Jam #6
A game jam from 2025-05-31 to 2025-06-23 hosted by bevy. Welcome to the sixth official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine buil...
itch.io
May 22, 2025 at 7:47 PM
Reposted by Jeckie 🌌
I just released version 0.3 of Avian, an ECS-driven #physics engine for @bevyengine.org.

Highlights include observable collision events, collision hooks, physics diagnostics, reworked contact pair management, and Bevy 0.16 support.

The announcement can be found here:
joonaa.dev/blog/08/avia...
Avian Physics 0.3 - Joona Aalto
Improved contact reporting, collision hooks, and many more collision detection updates
joonaa.dev
May 9, 2025 at 10:50 PM
Reposted by Jeckie 🌌
I don't usually post about individual PRs, but I've just opened the first PR for raytracing support in Bevy.

I'm very excited that this is finally happening!

github.com/bevyengine/b...
Initial raytraced lighting progress (bevy_solari) by JMS55 · Pull Request #19058 · bevyengine/bevy
Bevy Solari Preface See release notes. Please talk to me in #rendering-dev on discord or open a github discussion if you have questions about the long term plan, and keep discussion in this PR li...
github.com
May 4, 2025 at 10:42 PM
Reposted by Jeckie 🌌
Few weeks ago I started a project to learn more Rust and #Dioxus. It's a *READ-ONLY* #Bevy remote inspector using the BRP protocol.

Over the past couple of days, I've done some styling inspired by the "Bevy Editor" community Figma design. I'm quite happy with the result. 🥳
May 2, 2025 at 1:04 PM
Reposted by Jeckie 🌌
Bevy 0.16 just dropped: https://bevyengine.org/news/bevy-0-16/ - another awesome and carefully crafted release notes post and packed with improvements: ECS Relations, Text Shadows, Decals and improved Spawn API to name a few #rustlang #gamedev 🦀🎮 @bevy.bsky.social
April 24, 2025 at 9:49 PM
Reposted by Jeckie 🌌
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!

bevyengine.org/news/bevy-0-...
Bevy 0.16
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
April 24, 2025 at 8:08 PM
Reposted by Jeckie 🌌
#Bevy 0.16 is close and now supports building for GameBoy Advance 👾 https://github.com/bushrat011899/bevy_mod_gba - Thanks to the massive efforts to make the engine no_std compatible! #rustlang #gamedev 🦀🎮 @bevy.bsky.social
March 27, 2025 at 12:28 AM