Working on a brutal retro FPS game with space warping
http://jakubtomsu.github.io
For more detailed info I recommend checking out talks about Townscaper
For more detailed info I recommend checking out talks about Townscaper
- generate a grid of triangulated squares
- collapse N squares into quads
- subdivide each face
- skew all points and round edges a bit
- iteratively relax points
- generate a grid of triangulated squares
- collapse N squares into quads
- subdivide each face
- skew all points and round edges a bit
- iteratively relax points
www.patreon.com/posts/hot-sa...
www.patreon.com/posts/hot-sa...
In Odin the implementation is trivial, like 20 lines of code with the help of CBOR serializer.
In Odin the implementation is trivial, like 20 lines of code with the help of CBOR serializer.