Working on a brutal retro FPS game with space warping
http://jakubtomsu.github.io
- generate a grid of triangulated squares
- collapse N squares into quads
- subdivide each face
- skew all points and round edges a bit
- iteratively relax points
- generate a grid of triangulated squares
- collapse N squares into quads
- subdivide each face
- skew all points and round edges a bit
- iteratively relax points
It's a fast-paced retro FPS I've been working on. It's built on a custom game engine with #odinlang
It's a fast-paced retro FPS I've been working on. It's built on a custom game engine with #odinlang
- added support for particle collisions
- particles can either bounce, stick or get destroyed on collision
- support for spawning particles with mouse on hit surface in editor
- UI tweaks and other minor changes
- added support for particle collisions
- particles can either bounce, stick or get destroyed on collision
- support for spawning particles with mouse on hit surface in editor
- UI tweaks and other minor changes