Tim
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i.madethese.works
Tim
@i.madethese.works
UX Engineer and one half of @whynotmake.it

Probably mainly #FlutterDev posts

Portfolio at i.madethese.works
Sorry, I don't know what you mean by vibration patterns right now
October 6, 2025 at 8:20 AM
Stop teeeaasingg
September 25, 2025 at 10:36 PM
Is there any info on that engine you're working on somewhere? I was really looking forward to see what you came up with

Well at least I won't have to be sad to miss one of the Toyota talks since we were speaking at the same time 🥲
September 22, 2025 at 10:37 AM
NOOOO what? It was at the top of my list this year 😭 Is Joel also not speaking? Hope everything is fine!
September 22, 2025 at 10:34 AM
I'm gonna post some of the stuff I've been posting on Twitter in the meantime, but please only repost what you would actually want to yourself 😅

But if you know of any experienced graphics programmers that could help me optimize my liquid glass shader let me know 👀
September 22, 2025 at 10:01 AM
Not yet, sorryy 😬 It's gonna be at one point, I promise!

It's still a mess though (this is running on Mac as an external display right now, because shader compilation to metal is finnicky as hell 🙄)
April 15, 2025 at 8:05 AM
To be fair, it's quite niche 😅

I had to verify it myself because I also wasn't entirely sure, but this test only passes with the .then implementation:
April 10, 2025 at 4:26 PM
Bonus challenge then: What‘s an advantage of the former implementation?
April 10, 2025 at 4:08 PM
okay, I'll come up with a harder one next time 🙄 😉
April 10, 2025 at 3:56 PM
Not a single AI that I tested could solve this
April 3, 2025 at 6:02 PM