Probably mainly #FlutterDev posts
Portfolio at i.madethese.works
If you want to learn how to build physically driven interfaces in #FlutterDev check it out!
If you just want to learn about motor and why you should use it, skip to 19:00 🏎️
If you want to learn how to build physically driven interfaces in #FlutterDev check it out!
If you just want to learn about motor and why you should use it, skip to 19:00 🏎️
It's still not ready for production, maybe I'll never call it that, but it's definitely cool to push what's possible :)
Physics by motor btw!
It's still not ready for production, maybe I'll never call it that, but it's definitely cool to push what's possible :)
Physics by motor btw!
I'll be sharing more here soon once my FlutterCon talk is uploaded. We cooked up a bunch of cool examples and visualizations to show why motor is the best choice for orchestrating your #Flutter animations right now
I'll be sharing more here soon once my FlutterCon talk is uploaded. We cooked up a bunch of cool examples and visualizations to show why motor is the best choice for orchestrating your #Flutter animations right now
Check out this y2k liquid metal shader ⛓️
Check out this y2k liquid metal shader ⛓️
Check them out here: whynotmake-it.github.io/rivership/#/...
Can't wait for this prerelease to drop pub.dev/packages/spr...
Check them out here: whynotmake-it.github.io/rivership/#/...
Can't wait for this prerelease to drop pub.dev/packages/spr...
I had to verify it myself because I also wasn't entirely sure, but this test only passes with the .then implementation:
I had to verify it myself because I also wasn't entirely sure, but this test only passes with the .then implementation:
pub.dev/packages/her...
#FlutterDev
pub.dev/packages/her...
#FlutterDev
I'm planning to expand on that capability even further in the future, to make it more useful and customizable.
#flutterdev
I'm planning to expand on that capability even further in the future, to make it more useful and customizable.
#flutterdev
Some things need to be ironed out still, but it took me 15 minutes to build using package:springster and works great already!
PR: github.com/chooyan-eng/...
Some things need to be ironed out still, but it took me 15 minutes to build using package:springster and works great already!
PR: github.com/chooyan-eng/...
heroine 0.3.0 is here:
pub.dev/packages/her...
⛓️ You can now chain ShuttleBuilders for more complex animations – see the video for a combined flip + fade animation
💍 Less jank: in a few cases a bouncy spring would jump a little upon landing – now it's buttery smooth
heroine 0.3.0 is here:
pub.dev/packages/her...
⛓️ You can now chain ShuttleBuilders for more complex animations – see the video for a combined flip + fade animation
💍 Less jank: in a few cases a bouncy spring would jump a little upon landing – now it's buttery smooth
More transitions and higher fidelity coming to package:heroine soon btw 👀
#FlutterDev
More transitions and higher fidelity coming to package:heroine soon btw 👀
#FlutterDev
⚡ Spring-simulated Hero transitions with configurable springs (these are just some presets)
⚡ Spring-simulated Hero transitions with configurable springs (these are just some presets)
"this will be such an addictive #FlutterDev interaction"
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@rydmike.com
More info and package link below 👇
"this will be such an addictive #FlutterDev interaction"
-
@rydmike.com
More info and package link below 👇
Spring-based heroes with gestures make so much sense! It's all shaping up nicely, but I still need to polish some things before a release. Let me know if you have any use-cases you want covered 👀
Spring-based heroes with gestures make so much sense! It's all shaping up nicely, but I still need to polish some things before a release. Let me know if you have any use-cases you want covered 👀
#SwiftUI uses dynamically redirecting springs for a lot of interactions, but in Flutter such spring animations have always been quite cumbersome to implement.
#SwiftUI uses dynamically redirecting springs for a lot of interactions, but in Flutter such spring animations have always been quite cumbersome to implement.