Hungryproton
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hungryproton.bsky.social
Hungryproton
@hungryproton.bsky.social
Hobbyist game developer, I make add-ons for the #GodotEngine !

https://linktr.ee/hungryproton
Finally took the time to write the full documentation for this tool, as well as a bunch of QoL features.

There's also a few more example scenes, complete with text explanations of what it can do, go check it out!

#godotengine #ui #addon
August 17, 2025 at 11:25 AM
If you're looking for a cheap way to break texture repetition, I got something for you
#godotengine #shaders
August 12, 2025 at 8:17 PM
I think this little UI tool works good enough as is!

No code required, just drop a few animation nodes into your scenes!

#GodotEngine #godot #ui
February 15, 2025 at 2:50 PM
Found an easy way to chain arbitrary UI animations together, and also figured out how to detect an ancestor container resorting the child nodes 😄

(but now it's broken when the animated controls are NOT in a container u_u)

#GodotEngine
January 22, 2025 at 2:06 PM
It's a big buggy mess, but I think this could work 👀
January 21, 2025 at 11:33 PM
I just stumbled on this old video. I'm usually never happy with the stuff I make, but I really like this water shader. I hope I'll have time to go back to this project soon.

#GodotEngine
December 19, 2024 at 5:30 PM
Hello there! 👋
I'm making free open source add-ons for #GodotEngine

Like this one, that lets you drop your models anywhere in your scenes. It's all procedural and everything you see in this video is placed using ProtonScatter!
November 3, 2024 at 9:54 PM