HoMaRt (Thomas)
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homart.bsky.social
HoMaRt (Thomas)
@homart.bsky.social
Gem Shader- Fully opaque with parallax effects, fake refraction, hue change/emissive.
April 1, 2025 at 10:14 AM
January 29, 2025 at 6:37 AM
Distance Field is used to add a layer of dirt/moss when a mesh (ivy/algeas) is placed on top of a surface.
Pretty cool feature imho :)
January 28, 2025 at 8:19 PM
The Custom Primitive Data Parameter is a powerful way to adjust the visual appearance of your assets without the need to create countless material instances.
January 28, 2025 at 8:10 PM
All the non-foliage assets are derived from a single Master Material. The video showcases the process of editing various parameters. (Specular Dimming :Reduce the specular based on depth (WorldSpace gradient)RVT Blending-DFBlending
January 28, 2025 at 8:01 PM
Here’s a quick look at my Underwater Foliage Pack for #UE5
January 28, 2025 at 4:23 PM
January 21, 2025 at 2:13 PM
Swimming around .This is still very wip with a lot to do, especially level building,fishes and particles. Will be available on the UE5 Marketplace.
#UE5 #UnrealEngine5 #EnvironmentArt
#StylizedArt
December 17, 2024 at 9:37 AM