HoMaRt (Thomas)
banner
homart.bsky.social
HoMaRt (Thomas)
@homart.bsky.social
August 21, 2025 at 3:43 PM
Hello!
Some close up shots of the work I did for the Stylized Pirates cove project. Assets were modeled in Blender, textured in Painter using custom generator and filters from Designer. Everything was rendered inside Unreal Engine 5.
#3dart #UE5
www.artstation.com/artwork/8BdOzw
August 18, 2025 at 2:56 PM
My latest project just hit the Fab marketplace.
If you enjoyed it, please consider giving a like to support my work.🙌
www.artstation.com/artwork/oJPnBL
#UnrealEngine5 #EnvironmentArt #GameDev #MaterialArt #Lighting #UnrealEngine #3dart #Videogame #UE5 #MadeWithUnreal
@unrealengine.bsky.social
May 27, 2025 at 2:45 PM
Gem Shader- Fully opaque with parallax effects, fake refraction, hue change/emissive.
April 1, 2025 at 10:14 AM
Next Project is almost done, Need to finish some props (rocks and pirate chair/skeleton) and start working on the scene composition.
What do you think?
#UnrealEngine #3dart #Videogame #UE5 #GameDev #EnvironmentArt #MadeWithUnreal #Portfolio #OpenToWork
April 1, 2025 at 10:12 AM
Since this is a new account, I haven’t had the chance to showcase one of my oldest projects.
-> www.artstation.com/artwork/lR1VVe

#UnrealEngine #3dart #Videogame #UE5 #GameDev #EnvironmentArt #MadeWithUnreal #Portfolio #OpenToWork #Fab
February 21, 2025 at 3:39 PM
WIP : A Pirate cove, with a massive treasure worth Billion (adjusted to current inflation).
Regards
February 6, 2025 at 11:24 AM
January 29, 2025 at 6:37 AM
Distance Field is used to add a layer of dirt/moss when a mesh (ivy/algeas) is placed on top of a surface.
Pretty cool feature imho :)
January 28, 2025 at 8:19 PM
The Custom Primitive Data Parameter is a powerful way to adjust the visual appearance of your assets without the need to create countless material instances.
January 28, 2025 at 8:10 PM
All the non-foliage assets are derived from a single Master Material. The video showcases the process of editing various parameters. (Specular Dimming :Reduce the specular based on depth (WorldSpace gradient)RVT Blending-DFBlending
January 28, 2025 at 8:01 PM
The project spans multiple zones, from the bright shallows to the mysterious depths of the deep ocean.
->Breakdown here : artstation.com/artwork/P6qyR3
January 28, 2025 at 4:24 PM
Here’s a quick look at my Underwater Foliage Pack for #UE5
January 28, 2025 at 4:23 PM
January 21, 2025 at 2:13 PM
Swimming around .This is still very wip with a lot to do, especially level building,fishes and particles. Will be available on the UE5 Marketplace.
#UE5 #UnrealEngine5 #EnvironmentArt
#StylizedArt
December 17, 2024 at 9:37 AM
WIP of a serie of assets for an upcoming urban environment.
#UE5
#EnvironmentArt
#StylizedArt
November 24, 2024 at 10:18 AM
Moved my asset to the new UE5 Marketplace "FAB"
Feel Free to share this post and help me get the love I deserve 😍😘😅
www.fab.com/sellers/Homa...
I have several projects for the marketplace that are currently under development that I'm quite excited about.
Thanks you all!
@unrealengine.bsky.social
October 22, 2024 at 12:56 PM
In UE5 You can filter the shadows on SingleLayerWater) adding these two cmdlines in your DefaultEngine.Ini
r.Water.SingleLayer.ShadersSupportVSMFiltering=1
r.Water.SingleLayer.VSMFiltering=1
Give nice result.
Before/After
#UE5 #EnvironmentArt #StylizedArt
October 19, 2024 at 12:45 PM
Substance Designer Container Texture.
Shown In UE5 with nanite displacement on a cubic mesh.

#UE5 #UnrealEngine5 #EnvironmentArt #StylizedArt #Gameart
@unrealengine.bsky.social
October 18, 2024 at 7:39 PM
I'm Thomas("Homarttaco"), Environment Artist with a newly created account Focusing on stylized art! :)
#gameart
#gamedev
#UE5
#art
October 18, 2024 at 8:43 AM
WIP of a Stylized Texture Material. Reference from Overwatch
#StylizedArt #MadeWithSubstance #materials
@Substance3D
#gameart
October 18, 2024 at 8:38 AM