Rynn Tobaru
@hellkrai.bsky.social
Have a quarter programmed combat system. The visuals are super temporary (I don't think it'll look anything like this it's just so I can easily tell what's happening without having to design all the assets)
#indieGameDev #godotEngine
#indieGameDev #godotEngine
May 20, 2025 at 1:43 AM
Have a quarter programmed combat system. The visuals are super temporary (I don't think it'll look anything like this it's just so I can easily tell what's happening without having to design all the assets)
#indieGameDev #godotEngine
#indieGameDev #godotEngine
May 10, 2025 at 12:52 AM
After a couple hours got them roaming around correctly next up, getting stunned, spawning, and dying because running away seems a bit intimidating rn
#IndieGameDev #GodotEngine
#IndieGameDev #GodotEngine
February 20, 2025 at 8:33 PM
After a couple hours got them roaming around correctly next up, getting stunned, spawning, and dying because running away seems a bit intimidating rn
#IndieGameDev #GodotEngine
#IndieGameDev #GodotEngine
February 18, 2025 at 8:17 PM
My Main character's animation system is also mysteriously broken but here's one of the funny bugs I have to iron out.
If the rabbit is not placed at (0,0,0) the way it determines where to move to is completely wrong.
(They're just moving back and forth instead of wandering around)
If the rabbit is not placed at (0,0,0) the way it determines where to move to is completely wrong.
(They're just moving back and forth instead of wandering around)
February 16, 2025 at 4:10 PM
My Main character's animation system is also mysteriously broken but here's one of the funny bugs I have to iron out.
If the rabbit is not placed at (0,0,0) the way it determines where to move to is completely wrong.
(They're just moving back and forth instead of wandering around)
If the rabbit is not placed at (0,0,0) the way it determines where to move to is completely wrong.
(They're just moving back and forth instead of wandering around)
Too tired to keep working but rabbit behavior is almost entirely working.
I'd say just the movement system is like 70-80% done some big bugs still
while it only has a couple other behaviors that need implemented.
Being Spawned, Stunned, being sucked up, and running away.
#indieGameDev #GodotEngine
I'd say just the movement system is like 70-80% done some big bugs still
while it only has a couple other behaviors that need implemented.
Being Spawned, Stunned, being sucked up, and running away.
#indieGameDev #GodotEngine
February 16, 2025 at 4:05 PM
Too tired to keep working but rabbit behavior is almost entirely working.
I'd say just the movement system is like 70-80% done some big bugs still
while it only has a couple other behaviors that need implemented.
Being Spawned, Stunned, being sucked up, and running away.
#indieGameDev #GodotEngine
I'd say just the movement system is like 70-80% done some big bugs still
while it only has a couple other behaviors that need implemented.
Being Spawned, Stunned, being sucked up, and running away.
#indieGameDev #GodotEngine
Okay a bit sloppy but now the rabbits are making dust trails, they still don't understand where they're supposed to be going but we'll get there.
#IndieGameDev #GodotEngine
#IndieGameDev #GodotEngine
February 14, 2025 at 2:45 PM
Okay a bit sloppy but now the rabbits are making dust trails, they still don't understand where they're supposed to be going but we'll get there.
#IndieGameDev #GodotEngine
#IndieGameDev #GodotEngine
Struggling to program enemy behavior (Don't worry I'll get there eventually)
#GodotEngine #IndieGameDev
#GodotEngine #IndieGameDev
January 30, 2025 at 5:32 PM
Struggling to program enemy behavior (Don't worry I'll get there eventually)
#GodotEngine #IndieGameDev
#GodotEngine #IndieGameDev