Rynn Tobaru
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hellkrai.bsky.social
Rynn Tobaru
@hellkrai.bsky.social
I make things sometimes
https://linktr.ee/hellkrai
Creator of #MundaneRPG Creating #CleanWithMe
Game Color Ver.
November 12, 2025 at 6:25 AM
I can't get enough of Mika Takekawa
November 12, 2025 at 6:13 AM
That new pokemon game fun af
October 19, 2025 at 3:32 AM
Yeah Emilia looks like a princess #YIIK
September 24, 2025 at 8:25 AM
Hollie Hawkes is just too cool
#ScottPilgrim #Art #FanArt
September 22, 2025 at 11:42 AM
My bad you're pushing 50 you lying fuck
September 8, 2025 at 2:56 PM
This is not what the post says that he says it does.
He is misrepresenting it in order to make his point.
It is a lie.
September 8, 2025 at 2:35 PM
Got a handful of UI tweaks to do for different aspect ratios but system detection works flawlessly!
August 18, 2025 at 9:46 AM
Have a quarter programmed combat system. The visuals are super temporary (I don't think it'll look anything like this it's just so I can easily tell what's happening without having to design all the assets)
#indieGameDev #godotEngine
May 20, 2025 at 1:43 AM
Been working on my menus a bit lately #godotengine #indiegamedev #MundaneRPG
May 10, 2025 at 12:52 AM
Famicom Disk Writer
April 5, 2025 at 4:18 AM
After a couple hours got them roaming around correctly next up, getting stunned, spawning, and dying because running away seems a bit intimidating rn
#IndieGameDev #GodotEngine
February 20, 2025 at 8:33 PM
A long journey ahead
#IndieGameDev #GodotEngine
February 18, 2025 at 8:17 PM
My Main character's animation system is also mysteriously broken but here's one of the funny bugs I have to iron out.
If the rabbit is not placed at (0,0,0) the way it determines where to move to is completely wrong.
(They're just moving back and forth instead of wandering around)
February 16, 2025 at 4:10 PM
Too tired to keep working but rabbit behavior is almost entirely working.
I'd say just the movement system is like 70-80% done some big bugs still
while it only has a couple other behaviors that need implemented.
Being Spawned, Stunned, being sucked up, and running away.
#indieGameDev #GodotEngine
February 16, 2025 at 4:05 PM
Okay a bit sloppy but now the rabbits are making dust trails, they still don't understand where they're supposed to be going but we'll get there.
#IndieGameDev #GodotEngine
February 14, 2025 at 2:45 PM
Technically not finished but have some key art that took me way too long to finish drawing.
#indiegamedev
February 14, 2025 at 12:06 AM
They've multiplied!!!
February 1, 2025 at 6:38 PM
Struggling to program enemy behavior (Don't worry I'll get there eventually)
#GodotEngine #IndieGameDev
January 30, 2025 at 5:32 PM
Very important game development screenshot, arguably more important than anything else I could show you of the game. I'm sure you agree.
#IndieGameDev #GodotEngine
January 29, 2025 at 12:31 AM
Funny looking test scene so I can start programming things
January 27, 2025 at 9:58 PM
This #indiegamedev stuff is getting freaky I got a whole Alien in here to test stuff on now
January 9, 2025 at 4:21 PM
Enemy Animation test
#IndieGameDev
January 8, 2025 at 7:44 AM
Hoping to have this sorta prototyped in the next week or so
#IndieGameDev
January 6, 2025 at 11:03 AM
And there we go a couple pieces for NPC Designs.

Just gotta do like 9 more hairstyles
#ProjectM2 #LowPoly #IndieGameDev
December 21, 2024 at 9:57 PM