I'm also a drummer, dad, fossil enthusiast, and gamer (tabletop and video).
https://impisus.itch.io/lehn
It should require a bit of patience as you fight the fish and hopefully gives a sense of you ushering the fish over to you.
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It should require a bit of patience as you fight the fish and hopefully gives a sense of you ushering the fish over to you.
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🧵[7/8]
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🧵[6/8]
Always replace the highest die.
If you fail replace the lowest dice with a die a step up. d4->d6->d8->d10-d12.
🧵[5/8]
Always replace the highest die.
If you fail replace the lowest dice with a die a step up. d4->d6->d8->d10-d12.
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Roll a d6 (d6 is used for basic rod and line)
Your goal is to roll a number that matches or is in-between the two numbers provided by the fish.
🧵[4/8]
Roll a d6 (d6 is used for basic rod and line)
Your goal is to roll a number that matches or is in-between the two numbers provided by the fish.
🧵[4/8]
In fly fishing you need to guide the fish in, not pull it. This is because of the weaker line used. So here's how I tackled this.
🧵[3/8]
In fly fishing you need to guide the fish in, not pull it. This is because of the weaker line used. So here's how I tackled this.
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Roll 1d20 and get within the range noted by the fish (for example between 2-17). This is the same as hooking in standard fishing.
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Roll 1d20 and get within the range noted by the fish (for example between 2-17). This is the same as hooking in standard fishing.
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Players roll 1d20 and note the result. Roll again and again trying to get a higher result than the previous roll.
For each success add 1d4 to the Players modifier pool.
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Players roll 1d20 and note the result. Roll again and again trying to get a higher result than the previous roll.
For each success add 1d4 to the Players modifier pool.
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Or extends your ability to breath.
An improvement on staying calm might be handy if fear/stress is important.
I suppose the answer depends on the themes and goals of the game.
Or extends your ability to breath.
An improvement on staying calm might be handy if fear/stress is important.
I suppose the answer depends on the themes and goals of the game.
With each failure the size of the fish goes up until ultimately it becomes a different (bigger) fish.
So catching that perch with two successes right out of the gate results in a small perch. Fighting it for a while results in a bigger catch.
[5/5]
With each failure the size of the fish goes up until ultimately it becomes a different (bigger) fish.
So catching that perch with two successes right out of the gate results in a small perch. Fighting it for a while results in a bigger catch.
[5/5]
You must meet or beat the fish dice sum.
There is a catch. Fish need X amount of consecutive successes to be caught. They also have Y amount of consecutive failures before they break free.
So a Perch might be 2 successes and 5 failures.
[4/5]
You must meet or beat the fish dice sum.
There is a catch. Fish need X amount of consecutive successes to be caught. They also have Y amount of consecutive failures before they break free.
So a Perch might be 2 successes and 5 failures.
[4/5]
Rods and lines are assigned dice. Default is just 1d6. Better rods/lines add more dice. Rods start at d6 and go up to d12. Lines start at nothing and go up to d12.
Fish have some dice noted. The perch from earlier might be 2d4 while a Marlin might be 2d20.
[3/5]
Rods and lines are assigned dice. Default is just 1d6. Better rods/lines add more dice. Rods start at d6 and go up to d12. Lines start at nothing and go up to d12.
Fish have some dice noted. The perch from earlier might be 2d4 while a Marlin might be 2d20.
[3/5]
Roll a d20.
Fish have a range you must land in to hook them. A perch might be 2-18. A northern might be 5-17
Go under the range and it's like you're too slow to hook it and your bait was eaten. Too high and you pulled too hard, ripping the hook out of the fish.
[3/5]
Roll a d20.
Fish have a range you must land in to hook them. A perch might be 2-18. A northern might be 5-17
Go under the range and it's like you're too slow to hook it and your bait was eaten. Too high and you pulled too hard, ripping the hook out of the fish.
[3/5]
1. Hook the fish.
2. Fight the fish as you reel it in.
3. If captured provide weight and length.
[2/5]
1. Hook the fish.
2. Fight the fish as you reel it in.
3. If captured provide weight and length.
[2/5]