I'm also a drummer, dad, fossil enthusiast, and gamer (tabletop and video).
https://impisus.itch.io/lehn
Lehn, a ttrpg where you own a tavern on the brink of success or ruin. Navigating shifting power dynamics in a competitive world. With dynamic dice mechanics and tarot-driven storytelling, every scene challenges you to balance risk and reward
Lehn, a ttrpg where you own a tavern on the brink of success or ruin. Navigating shifting power dynamics in a competitive world. With dynamic dice mechanics and tarot-driven storytelling, every scene challenges you to balance risk and reward
They are used to interject complications into a scene. To make these complications matter Beats also have Impacts and the threat of dice attached to them.
As a general rule more dice = bad.
Lehn is a #ttrpg about owning a tavern and balancing the odds.
They are used to interject complications into a scene. To make these complications matter Beats also have Impacts and the threat of dice attached to them.
As a general rule more dice = bad.
Lehn is a #ttrpg about owning a tavern and balancing the odds.
These Actions are meant as RP goals. Performing an Action allows the Players to Push a die from their shared dice pool. This ultimately makes success easier at the risk of a smaller Income.
Which 3 would you choose?
These Actions are meant as RP goals. Performing an Action allows the Players to Push a die from their shared dice pool. This ultimately makes success easier at the risk of a smaller Income.
Which 3 would you choose?
Not exactly made for DnD, but also why not just slip your characters into it?
www.canva.com/design/DAGZ1...
Not exactly made for DnD, but also why not just slip your characters into it?
www.canva.com/design/DAGZ1...
It also hosts a twist; RP success needs few dice, while profit needs the most dice.
www.canva.com/design/DAGZ1...
It also hosts a twist; RP success needs few dice, while profit needs the most dice.
www.canva.com/design/DAGZ1...
I'm working on 'Lehn'. A TTRPG about owning a tavern on the brink of success or ruin. It features a roll under system with a shared dice pool with a twist that after 3 Scenes you need a large dice pool to roll for profits.
www.canva.com/design/DAGZ1...
I'm working on 'Lehn'. A TTRPG about owning a tavern on the brink of success or ruin. It features a roll under system with a shared dice pool with a twist that after 3 Scenes you need a large dice pool to roll for profits.
www.canva.com/design/DAGZ1...
If Lehn interests you consider joining the discord. discord.gg/Qq7Yqews
Own a tavern, balance the odds and stave off debt.
If Lehn interests you consider joining the discord. discord.gg/Qq7Yqews
Own a tavern, balance the odds and stave off debt.
But there is a twist in the Income Roll. At the end of three scenes Players roll for Income. At this point more dice is better.
But there is a twist in the Income Roll. At the end of three scenes Players roll for Income. At this point more dice is better.
I call it Lehn.
Currently I'm trying to get players to stress test it and refine the rulebook before hopefully pitching it.
I call it Lehn.
Currently I'm trying to get players to stress test it and refine the rulebook before hopefully pitching it.
I'm working on Lehn, a game where you own a tavern on the brink of success or ruin. With push/pull dice mechanics and tarot-driven storytelling, every scene challenges you to balance risk and reward.
I'm currently looking for testers.
I'm working on Lehn, a game where you own a tavern on the brink of success or ruin. With push/pull dice mechanics and tarot-driven storytelling, every scene challenges you to balance risk and reward.
I'm currently looking for testers.
Come join us if you'd like to read about updates, play the game and meet fellow fans.
discord.gg/Qq7Yqews
Come join us if you'd like to read about updates, play the game and meet fellow fans.
discord.gg/Qq7Yqews
Through out the game Players need to scramble to remove as much dice as possible making success easier.
But beware, at the end of the in-game day you'll want to grow your pool as much as possible for a bigger income payout.
Through out the game Players need to scramble to remove as much dice as possible making success easier.
But beware, at the end of the in-game day you'll want to grow your pool as much as possible for a bigger income payout.
I'm looking for people to run my 'Lehn'. You and your friends own and operate a tavern trying to keep out of debt.
This game features a unique 'Push and Pull' dice mechanic and uses tarot cards to propel the action and create pressure.
I'm looking for people to run my 'Lehn'. You and your friends own and operate a tavern trying to keep out of debt.
This game features a unique 'Push and Pull' dice mechanic and uses tarot cards to propel the action and create pressure.
I'm seeking 3-4 adventurous people to test my new game 'Lehn' and report back to me.
I've tested this a few times with a couple of groups and now I feel confident it can stand in its own. That's where you come in.
What is Lehn? Keep reading.
I'm seeking 3-4 adventurous people to test my new game 'Lehn' and report back to me.
I've tested this a few times with a couple of groups and now I feel confident it can stand in its own. That's where you come in.
What is Lehn? Keep reading.
You can check it out for yourself here: www.canva.com/design/DAGZ1...
I would love any feedback if ya have any.
You can check it out for yourself here: www.canva.com/design/DAGZ1...
I would love any feedback if ya have any.
Work continues on making the layout for my #TTRPG Lehn.
Pretty happy with my headers and I hope you are too!
The actual layout of text, boxes and the like are still very much a work in progress as I create the assets.
More to come soon!
Work continues on making the layout for my #TTRPG Lehn.
Pretty happy with my headers and I hope you are too!
The actual layout of text, boxes and the like are still very much a work in progress as I create the assets.
More to come soon!
How can I make it more complementary to the overall table/list?
How can I make it more complementary to the overall table/list?
Seems like it's fairly easy to read.
Seems like it's fairly easy to read.
Also not keen on how the header "End of Day" looks. I'll have to find something to make it more appealing.
Hope ya like how this is turning out
Also not keen on how the header "End of Day" looks. I'll have to find something to make it more appealing.
Hope ya like how this is turning out
I could use your opinion on some design elements I'm working on.
I'm planning on having the headers of my rulebook have these graphics to add color and make the headers standout just that much more.
Which option(s) do you prefer?
I could use your opinion on some design elements I'm working on.
I'm planning on having the headers of my rulebook have these graphics to add color and make the headers standout just that much more.
Which option(s) do you prefer?
Do you still prefer the top?
Do you still prefer the top?
What color combo is most appealing to you?
Any suggestions on how to improve the overall design of these header designs?
What color combo is most appealing to you?
Any suggestions on how to improve the overall design of these header designs?
I'm working on the layout of my RPG and I need help picking a font.
I'd like the headers to have a 'ye-old' sort of feel, like someone would write in a ledger - but I don't want to go too far into the cliché.
Do any of these work for you?
Keep looking?
I'm working on the layout of my RPG and I need help picking a font.
I'd like the headers to have a 'ye-old' sort of feel, like someone would write in a ledger - but I don't want to go too far into the cliché.
Do any of these work for you?
Keep looking?