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Gameservatory
@gameservatory.bsky.social
games, puzzles, interactive stories & bad jokes.
youtube.com/c/Gameservatory
ko-fi.com/gameservatory
http://patreon.com/Gameservatory
He/him
Reposted by Gameservatory
Dispatch coming out in episodes appears to have been a very good strategy for developer Adhoc Studio. Astounding numbers here. Episodic games often risk losing audience attention over time but 8 episodes across 4 weeks seems like the perfect cadence to keep players hooked and talking
November 5, 2025 at 6:28 PM
So reddit and discord replaced forums, but did anything else? Not sure if this is an "im old" question or a "i get laid" question 🤔
October 24, 2025 at 2:22 AM
Reposted by Gameservatory
This Ben Solo news is frustrating. youtu.be/vqeUUaPBFEE?...
This Ben Solo Situation Is So Frustrating
YouTube video by Star Wars Explained
youtu.be
October 21, 2025 at 9:10 PM
Made a quick teaser trailer for The Final Author, a new episode of Gameservatory dropping in November, where I explore the nature of player agency, the difficulties of game development, and @remedygames.com evolving design approach from Alan Wake to Alan Wake II.

youtu.be/X9GdUbkn7uo
Final Author Teaser Trailer
YouTube video by Gameservatory
youtu.be
October 14, 2025 at 4:10 PM
Reposted by Gameservatory
EA's bombshell deal to go private could be good for investors, but bad for employees. Leveraged buyouts almost always lead to immediate mass layoffs, and more than half of EA's current cash flow will likely go toward servicing the debt.

This week's column: www.bloomberg.com/news/newslet...
EA's Deal to Go Private Could Be Good for Investors, Bad for Employees
Leveraged buyouts almost always lead to cost-cutting in the form of big layoffs
www.bloomberg.com
October 3, 2025 at 6:08 PM
Reposted by Gameservatory
A lot of people are (understandably) focused on the Saudi Arabia and Kushner part of this, but the far bigger immediate impact will come from the new private EA being on the hook for $20 billion in debt. That could mean mass layoffs, more aggressive monetization, and other big cost-cutting measures
September 29, 2025 at 12:52 PM
Reposted by Gameservatory
me: the witchcraft allegations around technical art are kinda overblown

also me: The answer I've been searching for resides in precise constellations of these very circles
September 16, 2025 at 9:06 PM
Reposted by Gameservatory
this is, hands down, the best video I've seen on men's influencer content and it's not close either
September 14, 2025 at 1:50 AM
Reposted by Gameservatory
Join the Threshold Kids ✨ You can now own all the episodes of Threshold Kids, plus one rejected episode, on VHS!

Playable in a VCR and available via @iam8bit.com Get your pre-order in before 22 September at https://bit.ly/8bit-remedy-30th and NO INTERRUPTIONS! #RMD30
September 11, 2025 at 5:44 PM
Channel progress update!

www.patreon.com/posts/state-...
State of The Channel - Junlygust 2025 | Gameservatory
Get more from Gameservatory on Patreon
www.patreon.com
September 6, 2025 at 7:15 PM
Why is this so funny?
August 28, 2025 at 1:57 AM
Mini-maps and inventory economies hold action rpgs back more often than not. Or maybe I don't really care for them and wanna make that feeling sound more important than it is.
August 28, 2025 at 1:47 AM
Oh I haven't watched Battlestar since college.
a man with a beard is wearing a red and black uniform with a star trek badge
ALT: a man with a beard is wearing a red and black uniform with a star trek badge
media.tenor.com
August 27, 2025 at 4:48 AM
< Do y0u think this vintage Windows '98(.00000001) developer cap makes Former look ##%#? >
August 26, 2025 at 6:54 AM
Reposted by Gameservatory
maybe just don't?

why are people pretending we couldn't make games before AI came along
August 23, 2025 at 2:29 PM
#DragonAge 's central themes, imo, is "what will happen, happens. Why it goes about that way makes all the difference".

And "the histories we tell, the ones that last, is where our collective will is most free."

I've been thinking about this a lot because it kinda feels true.
August 23, 2025 at 12:47 AM
Unreasonable schedule constraints are a mainstay of game development crunch culture, but they don’t only come down from suits on high. Sometimes they are exacerbated by too many good ideas competing in pre-production 😵‍
August 12, 2025 at 1:49 AM
Tepid #Unity take: double-clicking scenes should open them additively by default.
a woman wearing a black top and gold hoop earrings smiles
ALT: a woman wearing a black top and gold hoop earrings smiles
media.tenor.com
August 8, 2025 at 1:24 AM
Give me one margarita and I’ll saw off my leg!
August 6, 2025 at 4:22 PM
Reposted by Gameservatory
These are the engines used to make 9,724 games for the GMTK Game Jam in 2025!

1️⃣ Unity - 41%
2️⃣ Godot - 39%
3️⃣ Other / No Engine - 11%
4️⃣ Game Maker - 5%
5️⃣ Unreal Engine - 4%
August 4, 2025 at 8:35 AM
Battlefield 6's custom level tool being powered by Godot is a huge fucking deal.
youtu.be/92CHDiFW0wA
Battlefield 6 Maps, Modes & Portal
YouTube video by Battlefield
youtu.be
August 2, 2025 at 6:01 AM
We are desperate for a horror subgenre that features characters from decidedly non-horror IP.

Imagine a Saw sequel but its You’ve Got Mail 2.
July 31, 2025 at 4:19 AM
Reposted by Gameservatory
The year is 2025. I right click on an AI-generated comment on my YouTube video to delete it, only the "Remove" button has been shifted down to make way for a button that generates video ideas based on the AI-generated comment.

This is hell.
July 30, 2025 at 5:30 PM
Reposted by Gameservatory
If anyone ever wondered what my stance is:

It should *never* be the job of those who provide the payment options to dictate what can and can’t be sold on a platform. In a world where lots of things can only be bought online, it’s bloody dystopian what’s going on with itch and Steam right now. 🧵
July 27, 2025 at 5:37 PM
I like lock mini-games. Is that weird? I mean, I hate them. But I also kinda need them to be there.
July 27, 2025 at 3:16 AM