Kevin
gamedevkevin.bsky.social
Kevin
@gamedevkevin.bsky.social
Irish C/C++ programmer. He/him
Games, Coding, Art
Gaeilge agus fáilte! ☘
Reposted by Kevin
A write up on why reading other critics is worthwhile in all instances, with extensive quoting from others works I have read, and publicly sharing the very large games writing resource document I've been slowly accumulating links for these past months (years)
open.substack.com/pub/breaking...
A Reading Manifesto
or a theory on how to break through circuitous discourse
open.substack.com
November 7, 2025 at 5:11 PM
Totally engrossed with The Séance of Blake Manor, 7 hrs in and it might be the best detective game I've played since Obra Dinn, maith sibh @spookydoorway.bsky.social!

store.steampowered.com/app/1395520/...
Save 10% on The Séance of Blake Manor on Steam
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurren...
store.steampowered.com
November 5, 2025 at 5:41 PM
Reposted by Kevin
V for Venn Diagram
November 5, 2025 at 12:01 PM
This is a fantastic piece of criticism, connecting many big historic games from this year and their perspectives on the past
I wrote about historical fiction and romantic visions of the past in this year's videogames. Read it below!
Ghost of Yotei, Assassin's Creed Shadows, Kingdom Come: Deliverance 2, and Mafia: The Old Country each, to different degrees, complicate our vision of the past.
November 5, 2025 at 5:25 PM
Reposted by Kevin
For Stop Caring, Drew Byrd wrote about Blue Prince, how RNG, puzzles, riddles (and games in general) can assist us in unlearning capitalistic indoctrination and grant us pathways for political and personal discovery

It's a long, dense text but worth checking out, please read and share!
Blue Prince (For a Revolution)
Chance-based games as exercises of anti-indoctrination and political discovery.
www.stopcar.ing
October 24, 2025 at 3:20 PM
Reposted by Kevin
I started off the current @bulletpointsvg.bsky.social issue with an article on Silent Hill f, which you can read below. bulletpointsmonthly.com/2025/10/15/a...
October 15, 2025 at 5:50 PM
Reposted by Kevin
I remember reading this in 2012, right at the beginning of my career, and deciding it was the high watermark. I feel like essays like this were a lot less common back then, especially on a major site. It had a big impact on me.
'Night and the City' by Chris Donlan remains one of the finest online articles on game urbanism ever. Somehow simultaneously personal, historical, and objective it is an excellent read, and a reminder that L.A. Noir remains truly unique.

Find it here: www.eurogamer.net/night-and-th...
October 9, 2025 at 9:04 AM
Reposted by Kevin
Gonna go even further: don't refer to it as "consuming media" when doing this. You aren't a consumer - it's not a product. You read books. You look at art. You watch movies and/or videos. Be careful about word choice.

Reject "consume" and REJECT "CONTENT."
IT IS ART.
YOU ARE ENGAGING WITH ART.
I'm being so real right now, learn how to engage in media as art and not a reflection of your own real life morals. consume things that make you uncomfortable and understand why it makes you uncomfortable. Don't just base yours and others morals standings on the media you consume.
September 22, 2025 at 2:59 AM
There can be a huge pressure to not be "wrong" in your taste or opinions - but good criticism endures, and the truth is that e.g. reviews panning John Carpenter's The Thing when it came out are much more valuable and give much more cultural context than one saying "It isn't be for everyone"
Great thread! A critic’s job is to be authentic and communicate their experience. And if we do our job right, even people who had a vastly different experience from us can gain a better understanding of the material. (Key is you really got read, and take it in)
There are so many things that are annoying when it comes to broader audience perception of criticism but one of the biggest is that (for the most part) you only get accused of not knowing what you’re talking about when you have something negative to say about a game.
September 20, 2025 at 10:18 PM
Reposted by Kevin
The fear of cities is a corner stone of racist american history. It was this insidious white paranoia that inspired me to write about The Last of Us Part II's rural/prepper fantasy: bulletpointsmonthly.com/2020/07/08/t...
Their World
Monthly magazine for long-form articles and podcasts on videogames
bulletpointsmonthly.com
August 12, 2025 at 7:16 PM
Reposted by Kevin
Modern AI tools emulate the classic con-man tricks of mentalism, tricking people into believing that they’re far more clever - and sapient - than they actually are.

Fantastic piece by @baldurbjarnason.com :

softwarecrisis.dev/letters/llme...
The LLMentalist Effect: how chat-based Large Language Models rep…
The new era of tech seems to be built on superstitious behaviour
softwarecrisis.dev
August 12, 2025 at 1:49 PM
Reposted by Kevin
Reposted by Kevin
I think this is a lovely chat that gets to the heart of what I care about in a video game.
On a new BPX episode,
@edwardsmithwriter.bsky.social is joined by critic @gracemachine.bsky.social to discuss romance in videogames, player choice, "wholesome games," and more. open.spotify.com/episode/1rI2...
BPX 10 - Romance Games
Bullet Points · Episode
open.spotify.com
July 31, 2025 at 6:53 PM
Reposted by Kevin
On a new BPX episode,
@edwardsmithwriter.bsky.social is joined by critic @gracemachine.bsky.social to discuss romance in videogames, player choice, "wholesome games," and more. open.spotify.com/episode/1rI2...
BPX 10 - Romance Games
Bullet Points · Episode
open.spotify.com
July 31, 2025 at 2:17 PM
Reposted by Kevin
New this week on the site, David Wolinsky writes about the five(ish) stages of playing Death Stranding 2. bulletpointsmonthly.com/2025/07/30/p...
PRESS X TO LET GO
Monthly magazine for long-form articles and podcasts on videogames
bulletpointsmonthly.com
July 30, 2025 at 3:04 PM
Going live learning Japanese by playing the original Ace Attorney www.twitch.tv/kevinm____
Twitch
Twitch is the world
www.twitch.tv
July 25, 2025 at 7:38 PM
I'm streaming Ace Attorney/learning Japanese again if anyone wants to hang out in chat! www.twitch.tv/kevinm____
Twitch
Twitch is the world
www.twitch.tv
July 22, 2025 at 7:07 PM
Going live on twitch, continuing my first playthrough of Ace Attorney in Japanese!
www.twitch.tv/kevinm____
kevinm____ - Twitch
kevinm____ streams live on Twitch! Check out their videos, sign up to chat, and join their community.
www.twitch.tv
July 19, 2025 at 8:17 PM
Reposted by Kevin
Apple is delisting Wheels of Aurelia from the App Store, because it's... "obsolete". Our statement:
July 15, 2025 at 2:04 PM
I love @goosepimple.moe's writing! Also I really need to get around to Gravity Rush
July 15, 2025 at 11:25 AM
"Rather than a remaster, a better noun for Nightdive's relaunch of System Shock 2 - and a lot of its other works - may be 'restoration'. It's like taking some old black-and-white film and putting it in 4K. "

Love this! Perfectly sums up why @nightdivestudios.bsky.social are great at what they do.
A new article from me on System Shock 2 Remastered and the ongoing campaign to eliminate all traces of human energy from videogames.

www.pcgamesn.com/system-shock...
July 15, 2025 at 11:17 AM
Reposted by Kevin
death stranding 2: on the beach /// july, august 2025 /// @bulletpointsvg.bsky.social
July 7, 2025 at 8:14 PM
Reposted by Kevin
Even after 5 YEARS (!!) of development we can't get enough of zooming through the world of The Knightling🥰🛡️💨and in less than TWO MONTHS everyone will get to do that, crazy!😱 #screenshotsaturday #indiedev
July 5, 2025 at 9:16 AM
Reposted by Kevin
The team was a dream to work with, and Brenda and John have handled this with such kindness. I’m so thankful that I got to be a part of RG

I was remote, but we relocated to Ireland from Washington for this job less than a month ago.

Id love to hear if anyone has any leads on build engineer work.
July 3, 2025 at 6:52 PM