GameDevGlen
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gamedevglen.bsky.social
GameDevGlen
@gamedevglen.bsky.social
Gargoyles Comic and Animated Show Fan, I read a lot of comics and play way too many #ttrpg - Sr Tech Artist by day and indie gamedev at night. Long time Crystal Palace supporter. All posts are my own.
One task that takes up so much time is creating animations for the characters. Since this is a Third Person game, getting the correct placeholder animations also means making the animations myself if possible. A long process that is worth it in the end. #indiegamedev
October 29, 2025 at 6:21 PM
Captain Future, Starcom, Voltes V, and Gatchaman are some of my favorite. #anime #indiegamedev
October 24, 2025 at 4:14 PM
The inspiration for my indie game may or may not come from me being a huge Captain Future fan. #indiegame #anime #captainfuture
October 24, 2025 at 4:09 PM
Overview video of retargeting a Mixamo animation in Houdini to export. I needed to add a root bone to the rig until I get something proper added. Now I can add animation layers to the existing mocap if needed. #indiegamedev www.youtube.com/watch?v=DK22...
Retarget Mixamo animations in Houdini
YouTube video by Glen
www.youtube.com
October 21, 2025 at 10:46 AM
Why would anybody upload their backup autosave files to source control? Why? Just upload the file, isn't this the whole point of source control? Also, please stop numbering your files, we have source control. Just a friendly reminder. #gamedev
October 21, 2025 at 7:31 AM
Currently implementing Vaulting over objects and just realized my skeleton does not have a root bone since I am just using proxy anims. Created a quick setup in Houdini to get a root bone and retarget the animation back to the new rig. Small setback that is worth it in the end. #indiegamedev
October 20, 2025 at 6:55 PM
Everyday is some sort of coding on this project. While I don't see immediate results, I know it is one step closer to my goal. #indiegamedev
October 15, 2025 at 7:34 PM
I removed jumping from the game since most of it is in close areas, there is a kind of jumping which you pull yourself up into a crawlspace. I was wondering if vaulting over objects and rolling would be a better replacement? Trying to get player controller locked down first. #indiegamedev
October 15, 2025 at 7:30 PM
Crouch has been enabled which I am still debating on which method to implement. Does the player hold the button or just tap the button and toggle crouch? Something I will have to test during the design phase. #indiegamedev #gamedev
October 4, 2025 at 2:14 PM
We finally beat #Minecraft and the credits were around 35 minutes long. It was worth every second.
October 3, 2025 at 9:57 PM
I am at a crossroads here with jumping in games. Some modern games have a jump and others don't have one at all. Is there a design choice to not have jump in a game? Besides not jumping in real life on a daily basis, what is the reasoning to not have it? Excluding FPS games. #indiegamedev #gamedev
October 3, 2025 at 7:57 AM
I just finished Fort Solis, impressive game, beautiful lighting, wonderful voice acting and great story. I was really immersed in the game while playing. #fortsolis www.gog.com/de/game/fort...
Fort Solis
Eine einzigartige, filmische Erfahrung! Die Geschichte wird in vier Kapiteln erzählt. W
www.gog.com
September 30, 2025 at 7:02 PM
Now that EA is going independent, can we finally get a Racing Destruction Set sequel? #gamedev #ea
September 30, 2025 at 5:22 PM
I feel like the camera should be closer to the character when the environment is a hallway in order to create tension and anxiety while you are playing. When the camera was too far away I didn't feel immersed while I was testing the character controller. #indiegamedev
September 29, 2025 at 8:41 PM
Camera movement for a Third Person character is tricky. Do you have the camera follow the players direction or do you make it independent with the right Joystick? Both are implemented for testing and I am not sure if this can be solved without knowing more game mechanics. #indiegamedev
September 27, 2025 at 12:45 PM
Last night I was able to fix the controller drift that kept happening. A simple fix as I was using get_action_raw_strength instead of get_action_strength for my Input. That was an interesting fix. Now, it is all about trying to get the animation to play all the way through. #indiegamedev #godot
September 26, 2025 at 7:43 AM
I finally figured out why the camera hasn't been switching to over the shoulder view from Third Person view due to one variable. Changes are checked in, logged out and now it is time to play some games. Specifically #Blippo+ #indiegame #gamedev 🎮 📺 🪐
September 23, 2025 at 6:03 PM
Reposted by GameDevGlen
Pre-Launch page on kickstarter for MythBeasts is up for everyone willing to check it out. Every follow there is as always appreciated just like here. www.kickstarter.com/projects/myt... #indiedev #indiegames #indiegamedev #gamedev #pokemon #rpg #strategy #indiegames
Coming soon: MythBeasts: A Retro Style Monster Tamer Game
Rpg monster collecting and battling game with endless progression
www.kickstarter.com
September 19, 2025 at 10:48 AM
I just found out Elevator Action Returns is out on Steam. The best entry in the Elevator Action series and I love the pixel art of this game. #retrogames #retrogaming store.steampowered.com/app/1913680/...
Elevator Action™ -Returns- S-Tribute on Steam
Infiltrate a terrorist occupied tower, airport, and shopping mall to get classified data and stop their plans. New features have been added to this revival of the home console version of Elevator Acti...
store.steampowered.com
September 22, 2025 at 5:33 AM
Reposted by GameDevGlen
We're within striking distance of that title belt hanging over the ring! Check out the campaign for all of the Hailing From supplements (Warlock Pro Wrestling, Five Rings Wrestling Alliance, New Year's Fray + The Big Store) as well as the core book, to fill out your WWWRPG stable.
Fans are still entering the arena for World Wide Wrestling 2E: Repackaged. New to the game? You can get everything released for it at once! Already a vet? Check out the new hardcover edition, or upgrade your digital copy with the community softcover reward!

www.kickstarter.com/projects/ndp...
World Wide Wrestling 2E: Repackaged
Reprinting the Premier Pro Wrestling ttrpg of Narrative Action - In Hardcover For the First Time!
www.kickstarter.com
September 18, 2025 at 3:55 PM
I am really looking forward to playing this game - #blippo+ www.youtube.com/watch?v=3f69...
Blippo+ | Switch and Steam Release Date Trailer | Coming Sept 23rd
YouTube video by Panic
www.youtube.com
September 19, 2025 at 6:03 AM
Reposted by GameDevGlen
A good friend of mine let me play his last gen copy so now I have all the achievements in everything Destroy All Humans related on Xbox that was made by Black Forest Games.

I hope you guys get todo more DAH in the future! 💚👽 @adriango.bsky.social @gamedevglen.bsky.social
September 14, 2025 at 3:20 AM
I've been trying to recreate Boids system, and I know they are plenty of open source and plugins available. For the type of project I have it needs to be customizable. A great explanation of the three rules of Boids. #indiegamedev #gamedev #unrealengine www.youtube.com/watch?v=bqtq...
Coding Adventure: Boids
YouTube video by Sebastian Lague
www.youtube.com
July 10, 2025 at 8:48 AM
Figured out a nice workflow which is fairly cheap, only about 10 nodes total in the graph. Shader complexity is somewhat in the green, at least for the RVT Terrain. Textures are from #3dex on Gumroad. RVT Terrain blending with assets in #unreal #unrealengine #gamedev www.youtube.com/watch?v=X6-P...
RVT Terrain Asset Blending
YouTube video by Glen
www.youtube.com
June 30, 2025 at 9:15 AM
Navigation Mesh Exporter plugin for Unreal. I could have used this on many projects, I have spent a lot of hours setting up Nav Meshes and blockers in UE. Just putting it out there for others to find an easy way to refine the Nav Mesh. #unreal #gamedev #indiegamedev www.fab.com/listings/1c9...
Navigation Mesh Exporter
DescriptionConvert navigation data into static meshes directly in-editor — no coding required.Nav Mesh Exporter provides an easy way to convert a generated RecastNavMesh into a static mesh using a str...
www.fab.com
June 18, 2025 at 12:50 PM