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frwthr.bsky.social
fw
@frwthr.bsky.social
gamedev, modder, recreational microplastics ingester
they/them
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Hey y'all! I am Fairweather, and I make singleplayer levels for Quake, Team Fortress 2 and Doom!

Here's some of my work, I typically focus on encounter design, but here's some pretty visuals to catch your eye. Reposts appreciated.
Trying to find a game, need some help.
It was an MMO style game that you would install from a Japanese website, it had low-poly graphics and looked like a 2000s low-fantasy WoW clone. It was entirely offline afaik, but you could still download and play it. It had this muted, dilapidated art style.
November 14, 2025 at 4:38 AM
I've begun calling it Graf Zahl Doom whenever possible.
November 12, 2025 at 7:32 AM
Peak really do be one of the best games of all time. Crazy.
November 10, 2025 at 6:42 PM
Reposted by fw
another bump on this despite my better efforts since *waves hands around* present circumstances make it a LITTLE HARD for poverty bitches to obtain food atm 🥹
things getting a little tight on food & essentials, so throwing up the link again.

managed to get somewhere stable & most of my property replaced (ty to all help <3); currently just holding out on passport processing, and I'm finally out of this place...

www.paypal.com/paypalme/jes...
November 3, 2025 at 8:59 PM
Yes, MD3 doesn't have vertex wobble. The best thing about it though is that it allows us to show BIBLICALLY ACCURATE QBJ3 WEAPONS
November 10, 2025 at 10:23 AM
Reposted by fw
I've been playing Balatro again, and had a thought that with UI assets for Hollywood Animal that I've made, I can create a cool little mockup of Balatro Animal
November 5, 2025 at 9:14 PM
Reposted by fw
House
November 3, 2025 at 8:06 PM
el-p is one of the coldest to ever do it
November 3, 2025 at 9:48 AM
Reposted by fw
October 31, 2025 at 3:15 PM
transgender
November 2, 2025 at 1:38 AM
I can't tell if the folks who conflate procedural tools with generative AI are uniquely stupid, or just acting in bad faith to score culture-war points.
November 1, 2025 at 5:14 PM
dog update: they're loving the new place, biiig window
November 1, 2025 at 5:00 AM
Reposted by fw
startmap preview for qbj3
October 30, 2025 at 5:12 AM
Reposted by fw
Positively miserable 🫡
October 27, 2025 at 11:25 PM
Reposted by fw
hand modeled a tree out of brushes (it was painful) but I think the level needs the visual contrast, maybe needs some shrubs too
October 28, 2025 at 11:14 AM
Just realised that it's 5am and I've been mapping for 8hrs straight. Haven't had that feeling of being so in the zone for a good few months.
October 28, 2025 at 6:11 PM
Reposted by fw
So at this stage I won't be completing this for QBJ3, just far too burned out, but hey this is what I was chipping away at in my spare time. A massive retro brutalist solar-hydro facility. It might look pretty far along but this was like 4 art-tested rooms of 40. I got a bit excited blocking it out.
October 27, 2025 at 5:04 PM
October 24, 2025 at 3:44 PM
Reposted by fw
Hey, I'm Steve, and I sketch.
July 26, 2023 at 3:31 AM
Reposted by fw
spoilers but here's everything I made for QBJ3 (so far)
October 22, 2025 at 12:23 AM
Reposted by fw
I really liked the character designs for this.
October 21, 2025 at 3:10 AM
My favourite QBJ3 development outtake:

𝗖𝗩𝗡𝗧𝗬 𝗞𝗡𝗜𝗚𝗛𝗧
October 21, 2025 at 2:35 AM
喰らえ、エルドリッチ・アボミネーション……【FUCK-OFF DEATH LASER!】
October 20, 2025 at 10:27 AM
Reposted by fw
I'm proud to announce the start of the Quake Brutalist Jam 3, featuring a custom near total conversion mod
www.slipseer.com/index.php?th...
October 20, 2025 at 6:39 AM
Reposted by fw
all the little things you keep putting off until the end. blasted through these the last few nights. shipping this mod very soon
October 19, 2025 at 8:41 AM