Andras Ketzer
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fluidninjavfx.bsky.social
Andras Ketzer
@fluidninjavfx.bsky.social
FluidNinja is real time, responsive fluid simulation for Unreal Engine.
URL: unrealengine.com/marketplace/fluidninja-live
Chaos destructibles drive fluidsim: dust & dambreak tests, NinjaLIVE 2.0 pre-alpha, Unreal Engine
#unrealengine #UE5 #realtimevfx #fluidninja
April 24, 2025 at 4:18 PM
Fire blade effect by senior VFX artist Sen - made with FluidNinja LIVE 1.9 - responsive, real time sim, 0.3 millisec per frame on RTX 3080
#fluidninja #realtimevfx #unrealengine #UE5 #gamedev
April 18, 2025 at 9:57 AM
Dark fantasy RPG Mandragora is released - with baked fluidsim effects made with FluidNinja VFX Tools!
#unrealengine #realtimevfx #fluidninja #gamedev #indiegames #indiedev #actionrpg
April 17, 2025 at 12:04 PM
Reposted by Andras Ketzer
I wanted to see how far I could realise lapping beach water in #UnrealEngine, Simmed in #Houdini, Using UE5-Main (5.6) Raster rendering with the new Raytraced Translucency and Lumen.

#UE5 #GameDev #Cinematic #VFX #Simulation #RayTracing
April 9, 2025 at 10:53 AM
Water on Landscapes - FluidNinja LIVE 2.0 Features explained in 7 minutes, on YouTube: youtu.be/O57K5Aog7Hs

#unrealengine #UE5 #realtimevfx #fluidninja
April 4, 2025 at 3:48 PM
Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080

#unrealengine #UE5 #realtimevfx #fluidninja
April 2, 2025 at 2:16 PM
Water filling Gaps in Unreal Engine: a long term goal has been achieved by introducing Mass and elevation-averaging. Mid-video: noisy rock-elevation is getting smoothed as water floods the the creek-bed --- NinjaLIVE 2.0 pre-alpha
#unrealengine #UE5 #realtimevfx #fluidninja
March 28, 2025 at 3:47 PM
Caustics WIP, FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080
#unrealengine #UE5 #realtimevfx #fluidninja
March 27, 2025 at 1:13 PM
Driving 3D volumes with 2D fluidsim as heightmap
#fluidninja #unrealengine #ue5 #realtimevfx
March 24, 2025 at 5:40 PM
Lava tests - NinjaLive 1.6
#fluidninja #unrealengine #ue5 #realtimevfx
March 24, 2025 at 5:31 PM
Fire and viscous fluid tests - NinjaLive 1.6
#fluidninja #unrealengine #ue5 #realtimevfx
March 24, 2025 at 5:26 PM
Argentum Studio using ninja for fire and smoke VFX in War Robots Frontiers. More WIP: artstation.com/artwork/y4EvN8
#fluidninja #unrealengine #ue5 #realtimevfx
March 15, 2025 at 8:25 PM
Using 2D fluidsim as cross-section to define 3D volumes
#fluidninja #unrealengine #ue5 #realtimevfx
March 15, 2025 at 8:21 PM
Cloud Timelapses - NinjaLive 1.9
#fluidninja #unrealengine #ue5 #realtimevfx
March 15, 2025 at 8:12 PM
Fire and water tests - NinjaLive v1.6
#fluidninja #unrealengine #ue5 #realtimevfx
March 15, 2025 at 8:01 PM
Drive dynamic systems with fluidsim: water, clouds, smoke, fire, sand, snow and foliage
#fluidninja #unrealengine #ue5 #realtimevfx
March 15, 2025 at 7:45 PM