Florence Smith Nicholls
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florencesn.bsky.social
Florence Smith Nicholls
@florencesn.bsky.social
Video game archaeologist + game dev//
PhD on archaeogaming as play preservation + procgen//
Prev: Story Tech @gutefabrik.bsky.social, Planning Archaeologist at Museum of London Archaeology
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💾 florencesmithnicholls.com
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~Thread of my past publications~

"Virtual Dark Tourism in The Town of Light"
2018, Routledge

In this book chapter I argue that video games marketing a setting associated with historical suffering can be considered dark tourism experiences.

www.taylorfrancis.com/chapters/edi...
Reposted by Florence Smith Nicholls
re: tutorials and early game friction, here's a blog post I wrote in 2021 on why I like the social practice of game wiki'ing, and the "ludic mystery" that motivates it mixedinitiatives.net/blog/apologi...
Apologia for Game Wikis | Mixed Initiatives
mixedinitiatives.net
November 14, 2025 at 10:08 PM
Gonna cosplay as Professor Tangrowth for my talks
November 14, 2025 at 8:27 PM
Reposted by Florence Smith Nicholls
November 14, 2025 at 1:22 PM
Reposted by Florence Smith Nicholls
📑 New publication! 📑

I was asked to write a 'viewpoint' article in a special issue on 'Ludomythologies'. I happily obliged with just a few thousand words on how we should think of myths less like stories and more like models, and how that makes them remarkably similar to games.
November 14, 2025 at 12:23 PM
This is today!
14 November: Digital Lunch with @florencesn.bsky.social

Title: (Not) Dying of Anticipation: Video Game Archaeologies of Contemporary Play 🏺

1pm GMT, sign up to get the zoom link:

forms.gle/xQGo4rJwk5iG...
November 14, 2025 at 11:06 AM
Reposted by Florence Smith Nicholls
“Don’t post publicly about Geoff or you’ll be blacklisted from the industry.” Listen I truly understand why anyone would say that, but being an old man who lived through gamergate and was told by my superior to STFU about it online and refused to: I’m still here and making games.
November 13, 2025 at 11:25 PM
Reposted by Florence Smith Nicholls
This paper is a long time coming and I was so happy to present it today. In it, I argue that designing games and designing procedural generators are one and the same, and that we should share knowledge, tools and solutions - and work towards a new shared vocabulary!

Open access, available soon.
The first paper session of the day is on Mechanics and Design, and we're starting off with a Mike Cook @mtrc.bsky.social talk arguing that Game Design is Generative Design.

Thinking through the argument here was really compelling, and makes me want to read the paper right this instant!
November 13, 2025 at 5:59 PM
Reposted by Florence Smith Nicholls
If there are any former Game Award Future Class members interested in participating in any capacity my DMs are open!
The Hard Drive Game Awards will return December 12th from 7-10PM EST on twitch.tv/harddrivemag!

Fabulous guests, prestigious awards, virtue signaling! The Hard Drive Game Awards will have it all!

Most importantly, we are fundraising for The Palestine Children's Relief Fund! tilt.fyi/qKf4ZQh2b0
HardDriveMag - Twitch
Hard Drive is the only trustworthy news source for video games and pop culture.
twitch.tv
November 13, 2025 at 3:44 PM
You thought the word metroidbrainia was painful, wait till you read my academic article about why these games essentially encourage you to roleplay as an archaeologist
November 13, 2025 at 1:00 PM
Reposted by Florence Smith Nicholls
🚚🚚🚚New article alert! Part of a special issue on games + container technologies, it’s about truckers who play Truck Simulator in their trucks, but also simulation, battlestations, and the logistics of work and play. It's open access, so please take a look 🚚🚚🚚 www.tandfonline.com/doi/full/10....
Truck simulator, trucker-simulators, and the containment of neoliberal capitalism
This paper discusses truckers who play games (including Truck Simulator) while on the road. Inspired by the concept of “container technologies” and more recent work which distinguishes between cont...
www.tandfonline.com
November 12, 2025 at 4:20 PM
Reposted by Florence Smith Nicholls
HUGE congrats to @secretsaucesoph.bsky.social, @grgwllrd.bsky.social & @littlecornersgame.bsky.social on the launch of Little Corners 💖

Grab it on Steam here: store.steampowered.com/app/3651310/...

You can also grab the Little SUMMERHOUSE Corner bundle here: store.steampowered.com/bundle/62185...
November 13, 2025 at 11:49 AM
Reposted by Florence Smith Nicholls
Trout Priest is coming VERY soon! Here's some screenshots.
#TroutPriest #IndieGame #Spooky
November 5, 2025 at 10:29 AM
Was lucky enough to have early access to Carved in Stone, it's absolutely gorgeous. Even better, its transparent about archaeology as an interpretive practise and the choices that went into the creation of the setting guide
The Picts were always more than their blue-painted, bloodthirsty depictions. Carved in Stone, a new setting guide from @stoutstoat.co.uk and archaeologist Heather Christie, invites players to explore their incomplete but beautiful history.
Carved in Stone is both a history book and an eye-catching RPG
Publisher Brian Tyrrell and archeologist Heather Christie paint a pretty Pict-ure.
www.rascal.news
November 13, 2025 at 10:28 AM
I'm always suprised that Tom Francis' definition of "information games" that he first put forward in 2019 doesn't often come up in these discussions
November 13, 2025 at 9:41 AM
Reposted by Florence Smith Nicholls
Here's a CFP for this year's Digital Worlds Workshop. It's a great conference for trying out new ideas and a pretty friendly group.
Digitalworldsworkshop.com/virtual-workshop
#philsky #philtech #philosophy #philosophyoftechnology
Virtual Workshop
If you have any questions, please feel free to email us at [email protected]. You can also sign up here for updates:
Digitalworldsworkshop.com
November 12, 2025 at 7:11 PM
Reposted by Florence Smith Nicholls
me and whomst
November 12, 2025 at 6:47 PM
I liked my outfit today
November 12, 2025 at 10:57 PM
This is today!
Come along to my talk "Preservation by Record: Video Game Archaeology as Play Preservation" at Manchester Game Centre next week!
Next week, the Manchester Game Centre has the pleasure to welcome @florencesn.bsky.social, who’ll be talking about their work on archaeology and play preservation. The talk is in person only, but anybody is welcome to attend. Details here: manchestergamecentre.org/events/2025/...
November 12, 2025 at 1:47 PM
I would agree, and also say that proc gen *is* a form of AI, it's just that genAI has now become interchangeable with the term and nuance has been lost despite the fact that creative computing and algorithmic art has existed for decades
A big reason proc gen feels so different to AI in spite of superficial similarities is exactly this!!

Proc Gen systems reflect the interests and creative preferences of the tool makers, whereas AI is catch-all sludge that reflects no specific point of view. It’s not remotely the same!
In case anyone ever asks, I *have* written a material generator and a music generator for Eldritch 2, but that's not AI. That's me taking all the things I personally know about those things, and writing my own tools to make the process a little faster and easier for myself. It's still 100% me, baby.
November 12, 2025 at 9:02 AM
Reposted by Florence Smith Nicholls
🌐 THE WEB WE’VE BUILT is a cinematic journey through our shared digital history & preserved pages in the Wayback Machine.
archive.org/details/the-...

Learn more ⤵️
blog.archive.org/2025/11/11/l...

#Wayback1T
The Web We've Built: Documentary : Internet Archive : Free Download, Borrow, and Streaming : Internet Archive
The Web We've Built is a 90-second cinematic reflection on the web as humanity’s greatest shared creation—built together, preserved together, and...
archive.org
November 11, 2025 at 8:01 PM
Reposted by Florence Smith Nicholls
Amelia Acker: "Each chapter introduces data archiving processes that relate to the evolution of data sovereignty...: from magnetic tape + timesharing computer models from the 1950s,... to file structures + virtual containers in cloud-based information services over the past 40 yrs" — open access!
Archiving Machines
Archiving Machines advances our understanding of memory, information, and data by charting the struggle between the computing technologies that archive data ...
mitpress.mit.edu
November 11, 2025 at 11:28 PM
Reposted by Florence Smith Nicholls
"babies are born worshipping unknown gods" is one of the most incredible dwarf fortress bugs i have heard of. its poetry.
November 11, 2025 at 4:18 PM
I have a lot of thoughts about my experience in the Game Awards Future Class. I'm not sure whether to write about it or not but I will say I'm proud of my fellow members and it is gratifying to see the reporting on it
November 11, 2025 at 4:57 PM