Filip Hausman
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ferociousduck.bsky.social
Filip Hausman
@ferociousduck.bsky.social
Edamame fueled coding machine
Hi #screenshotsaturday,

I’m making SDL based, small little engine tuned to the game I want to make.

If you see this post, engage with it somehow, it helps me a lot staying motivated and I’m looking forward to connect with other devs.
February 22, 2025 at 12:17 PM
Another day, another feature. Object browser, selecting/deselecting placed objects, moving stuff around. Still rough on UX side but getting somewhere with basic editor functionality.

#indiedev #gamedev
February 20, 2025 at 8:26 PM
2D engine update:
importing animations from aseprite files - DONE
displaying animations in editor view - DONE

Some quality of life improvements in the editor next and then level serialization probably

#indiedev #gamedev
February 20, 2025 at 3:08 AM
BTW ragdolls are finally ragdolling

#gamedev #indiedev
February 18, 2025 at 9:53 PM