Filip Hausman
@ferociousduck.bsky.social
Edamame fueled coding machine
Shiny new thing in that case is not worth it
March 8, 2025 at 6:42 PM
Shiny new thing in that case is not worth it
Love how head display changes between different states
March 3, 2025 at 10:55 AM
Love how head display changes between different states
Yeah this is really important when making a pixel art game. Only Vampire Survivors could afford inconsistent pixel size.
March 3, 2025 at 10:54 AM
Yeah this is really important when making a pixel art game. Only Vampire Survivors could afford inconsistent pixel size.
One year for me in a month.
March 1, 2025 at 1:53 PM
One year for me in a month.
I guess it’s believe that with 3d you can reach wider audience
February 27, 2025 at 4:41 PM
I guess it’s believe that with 3d you can reach wider audience
Interesting choice of tech. Wouldn't it only run on Apple devices due to Swift usage?
February 26, 2025 at 3:04 PM
Interesting choice of tech. Wouldn't it only run on Apple devices due to Swift usage?
Yeah and how suddenly those hundreds of laid off people would find funding for their projects. Indie market is already oversaturated with games and it’s not like every gamer wants to even play indie titles. I guess overlap between AAA and indie audience is rather small.
February 26, 2025 at 1:48 PM
Yeah and how suddenly those hundreds of laid off people would find funding for their projects. Indie market is already oversaturated with games and it’s not like every gamer wants to even play indie titles. I guess overlap between AAA and indie audience is rather small.
Squeeze them out
February 26, 2025 at 12:59 PM
Squeeze them out
Look at From Software, they retain their talent and produce hit after hit like crazy.
February 26, 2025 at 12:52 PM
Look at From Software, they retain their talent and produce hit after hit like crazy.
I’m writing this with heavy heart, but indies won’t save anyone, there’s whole market of people that are only interested in AAA games and indie market is already overflooded with games. Competition in indie area is crazy, not everyone can make a living from it.
February 26, 2025 at 12:25 PM
I’m writing this with heavy heart, but indies won’t save anyone, there’s whole market of people that are only interested in AAA games and indie market is already overflooded with games. Competition in indie area is crazy, not everyone can make a living from it.
Not GameMaker dev, but I’m making my own little engine, some shaders might be posted along the way
February 26, 2025 at 12:19 PM
Not GameMaker dev, but I’m making my own little engine, some shaders might be posted along the way
Jest potencjał, ale to prawda, wykonanie na razie pozostawia bardzo wiele do życzenia. Optymalizacja tragedia, miasto wydaje się puste, a NPCe zbytnio nie grzeszą inteligencją. Trzymam kciuki że wezmą feedback ze Steama na poważnie i wyciągną to na prostą.
February 26, 2025 at 9:20 AM
Jest potencjał, ale to prawda, wykonanie na razie pozostawia bardzo wiele do życzenia. Optymalizacja tragedia, miasto wydaje się puste, a NPCe zbytnio nie grzeszą inteligencją. Trzymam kciuki że wezmą feedback ze Steama na poważnie i wyciągną to na prostą.
Super cool! Is it for your own engine or some system for existing one?
February 26, 2025 at 8:37 AM
Super cool! Is it for your own engine or some system for existing one?
Yes and that’s the reason I decided to go for SDL as a underlying framework. AFAIK the GPU API isn’t ported for all consoles yet but they’re working on it.
February 25, 2025 at 4:53 PM
Yes and that’s the reason I decided to go for SDL as a underlying framework. AFAIK the GPU API isn’t ported for all consoles yet but they’re working on it.
Jakieś typy co to będzie?
February 25, 2025 at 2:15 PM
Jakieś typy co to będzie?
I don't mind the language, but working with shaders on multiple platforms is extreme pain in the ass.
February 25, 2025 at 1:54 PM
I don't mind the language, but working with shaders on multiple platforms is extreme pain in the ass.
I'm not really into doing this, but besides performance-wise aspects it'll allow me to use custom shaders, so it'll be a huge win.
February 25, 2025 at 1:32 PM
I'm not really into doing this, but besides performance-wise aspects it'll allow me to use custom shaders, so it'll be a huge win.
I’ll look into it! But even though, shouldn’t variant be kinda better performance wise than virtual objects spread around memory? I mean data will not vary that much between objects, only behaviour. So I guess it should still be upgrade? I don’t want to make a change if it’s only syntactic.
February 22, 2025 at 9:35 PM
I’ll look into it! But even though, shouldn’t variant be kinda better performance wise than virtual objects spread around memory? I mean data will not vary that much between objects, only behaviour. So I guess it should still be upgrade? I don’t want to make a change if it’s only syntactic.
And maybe @tartanllama.xyz can help?
February 22, 2025 at 9:13 PM
And maybe @tartanllama.xyz can help?
And use dirhering FFS
February 22, 2025 at 9:11 PM
And use dirhering FFS