Filip Hausman
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ferociousduck.bsky.social
Filip Hausman
@ferociousduck.bsky.social
Edamame fueled coding machine
Still lot to do, but at least got ImGui running on new rendering backend.
February 26, 2025 at 3:07 PM
Hi #screenshotsaturday,

I’m making SDL based, small little engine tuned to the game I want to make.

If you see this post, engage with it somehow, it helps me a lot staying motivated and I’m looking forward to connect with other devs.
February 22, 2025 at 12:17 PM
Another day, another feature. Object browser, selecting/deselecting placed objects, moving stuff around. Still rough on UX side but getting somewhere with basic editor functionality.

#indiedev #gamedev
February 20, 2025 at 8:26 PM
Soundtrack for the feature
February 20, 2025 at 3:11 AM
2D engine update:
importing animations from aseprite files - DONE
displaying animations in editor view - DONE

Some quality of life improvements in the editor next and then level serialization probably

#indiedev #gamedev
February 20, 2025 at 3:08 AM
Ok, sharing current state of 2D engine. Base for tilemap editor, pixel perfect rendering (on/off), splitting aseprite files into layers and creating parallaxes from it. Next step animated sprites also directly imported from aseprite file

#indiedev #gamedev
February 18, 2025 at 10:20 PM
BTW ragdolls are finally ragdolling

#gamedev #indiedev
February 18, 2025 at 9:53 PM
When you’re trying to implement ragdolls in a custom engine but instead you’re getting biblically accurate angels

#gamedev #indiedev
November 18, 2024 at 11:50 AM