felix-cocli.bsky.social
@felix-cocli.bsky.social
Software Developer. Love C#. Developing Shatterwild, a Runescape-inspired game.
Oh okay, having a closer look it seems like all your blocks are real 3D objects? I noticed the need to think about transparency when doing the classic 2 intersecting planes with a texture for grass like minecraft does it.
November 3, 2025 at 6:14 AM
How are you dealing with transparency for the Terrain? Are you doing some form of order independent transparency? I'm doing research on this topic for my own voxel engine.
November 2, 2025 at 4:41 PM
Yeah, nice stuff! In my last engine project I did the same. Learning all about the win32 API was fun.
October 28, 2025 at 2:47 PM
I really like it! Always wanted to do this in my voxel engine :)
September 13, 2025 at 6:52 AM
Would be interested too!
September 10, 2025 at 9:09 PM
If its XNA I would say it was there before System.Numerics existed. Its also not that long ago that System.Numerics got really good, so there are some libs out there having their own SIMD math types.
August 2, 2025 at 3:55 AM