Fabrice C
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fabcl.bsky.social
Fabrice C
@fabcl.bsky.social
I don’t care about bits as far as there are between 8 and 16 of them…
The sound buffer is filled on the fly and played as is with no buffering. It was just a quick solution to get the sound going but it’s a bit « crunchy ». There are ways for improvement here.
October 26, 2025 at 1:46 PM
Nice. That’s un a fun way to learn. Wgpu for the graphics and cpal for the sound as I’d like it to be multiplatform at the end.
October 26, 2025 at 1:21 PM
Thanks. Yes, that’s right. I wrote this emulator a few years ago in Swift. Recently, I decided to learn Rust and porting it was a good way to do it. And once, cleaned up and stabilized, I will certainly release it as open source for anyone interested.
October 26, 2025 at 9:52 AM
Si Retour vers le futur sortait aujourd’hui, Marty remontrait en 1995… 😭
October 21, 2025 at 10:31 AM
Rammy looks proud of his setup 😄
September 17, 2025 at 8:58 AM
Well… there have been ups and downs and even some local things like a list called Bloctel. I ended up blocking numbers with specific patterns (which they’re supposes to use). Makes it surely better.
August 27, 2025 at 6:06 PM
Any kind of asm equivalent you would be aware of ?
August 27, 2025 at 5:53 PM
I get a least 3 calls a day in France… whatever the regulation, it’s not 1. Respected, 2. Punished. Which makes the regulation kinda useless 😆
August 27, 2025 at 5:37 PM
I was thinking about your second point specifically
August 7, 2025 at 8:11 PM
Lab computer couldn’t have a better name 😆
August 7, 2025 at 8:12 AM
Ah ah thanks. Not grumpy at all, Usenett was fun!
August 5, 2025 at 9:56 PM
C’était tellement une légende quand j’étais gamin
June 24, 2025 at 12:10 PM
Cool! The story is usually what sticks me to a game first. I’m sold! 😆
June 24, 2025 at 9:26 AM
I’ve been thinking about trying it for over a year now. I guess you think it’s worth it?
June 24, 2025 at 9:19 AM