she/her 🏳️⚧️
screw modifier is great. definitely need to increase the resolution so it's a smoother piece but this is great for shapes like this.
i just gotta figure out a good way for making bank transition pieces and then i'll be unstoppable (answer, probly birail or smthn)
screw modifier is great. definitely need to increase the resolution so it's a smoother piece but this is great for shapes like this.
i just gotta figure out a good way for making bank transition pieces and then i'll be unstoppable (answer, probly birail or smthn)
ICE agents are cowards? They are untrained & weak? They are sniveling little Nazis who kill when they feel belittled & frustrated, & when made to feel ACTUAL fear they will abandon their Righteous Cause in moments?
Did you know:
You can beat them? You can do it now?
ICE agents abandoned vehicles in the area, containing IDs, paperwork, license plates, and operational plans.
ICE agents are cowards? They are untrained & weak? They are sniveling little Nazis who kill when they feel belittled & frustrated, & when made to feel ACTUAL fear they will abandon their Righteous Cause in moments?
Did you know:
You can beat them? You can do it now?
Worked some more on better scaled track pieces and sketched some racetrack ideas on a notepad.
Not as much as I'd liked to have gotten done but I'll take it, especially on low sleep!
Worked some more on better scaled track pieces and sketched some racetrack ideas on a notepad.
Not as much as I'd liked to have gotten done but I'll take it, especially on low sleep!
Also old track from early stages
Also old track from early stages
Setup a script for making the turret aim at the active target. Actual target cycling / selection needs work but I already know how I want to change it.
Setup a script for making the turret aim at the active target. Actual target cycling / selection needs work but I already know how I want to change it.
BACK AGAIN
DOC'S BACK
TELL A FRIEND
That's right. It's time for part 3 of the FPS series; this time, a lot of assorted thoughts on what makes for good enemy design. This one was fun as hell to write.
docseuss.medium.com/building-a-b...
BACK AGAIN
DOC'S BACK
TELL A FRIEND
That's right. It's time for part 3 of the FPS series; this time, a lot of assorted thoughts on what makes for good enemy design. This one was fun as hell to write.
docseuss.medium.com/building-a-b...
I want to overcome my challenges at whatever pace I can and I feel a bit more capable now
aftermath.site/silksong-hol...
I want to overcome my challenges at whatever pace I can and I feel a bit more capable now
aftermath.site/silksong-hol...
store.steampowered.com/app/2533600/...
store.steampowered.com/app/2533600/...